Развитие системы растений
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@@ -1,3 +1,5 @@
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using Code.Calendar.Constants;
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using Code.Calendar.DataStructures;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Input;
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@@ -8,7 +10,6 @@ using Reflex.Core;
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using Reflex.Enums;
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using Reflex.Injectors;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Resolution = Reflex.Enums.Resolution;
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namespace Code.Infrastructure.App
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@@ -20,7 +21,10 @@ namespace Code.Infrastructure.App
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IUIPanelLoaded,
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IAudioSourcePoolInitializedHandle,
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IAudioConfigsLoadedHandle,
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ILayerMasksInitializedHandle
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ILayerMasksInitializedHandle,
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ITaskServiceHandle,
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IPlantsServiceInitHandle,
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IConstantImagesServiceHandle
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{
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public void InstallBindings(ContainerBuilder containerBuilder)
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{
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@@ -50,18 +54,29 @@ namespace Code.Infrastructure.App
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(AudioService), new[] { typeof(IAudioService) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(TaskService), new[] { typeof(ITaskService) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(PlantService), new[] { typeof(IPlantService) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(ConstantImagesService), Lifetime.Singleton,
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Resolution.Eager);
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}
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private void InitLoadings()
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{
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// UIFactory
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// UIFactory =
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// Logo
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// Scene configs
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// Input service
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// Audio Factory
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// Audio Pool
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// Scene configs =
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// Input service
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// Audio Factory =
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// Audio Pool =
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// Layer masks
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_initialLoading = new Loading(7, () => EssentialLoadEnded(_thatRightContainer));
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// Tasks =
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// Plants =
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// CIS =
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_initialLoading = new Loading(10, () => EssentialLoadEnded(_thatRightContainer));
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}
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@@ -81,9 +96,7 @@ namespace Code.Infrastructure.App
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private void EssentialLoadEnded(Container container)
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{
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container.Resolve<EventBus.EventBus>().Unsubscribe(this);
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container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap)
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.AllowStateTransition(AppStates.Gameplay)
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.AllowStateTransition(AppStates.Platformer);
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container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap);
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container.Resolve<AppStateMachineContext>().StateMachine = container.Resolve<AppStateMachine>();
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}
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@@ -96,8 +109,7 @@ namespace Code.Infrastructure.App
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{
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_initialLoading.DoProgress();
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}
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public void UIInitialized()
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{
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_initialLoading.DoProgress();
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@@ -138,5 +150,26 @@ namespace Code.Infrastructure.App
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{
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_initialLoading.DoProgress();
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}
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public void TasksLoaded()
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{
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_initialLoading.DoProgress();
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}
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public void TasksSaved()
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{ }
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public void PlantsLoaded()
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{
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_initialLoading.DoProgress();
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}
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public void PlantsSaved()
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{ }
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public void ImagesLoaded()
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{
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_initialLoading.DoProgress();
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}
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}
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}
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