PlantList

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ThomasCharester committed 2026-03-05 11:27:10 +03:00
1 parent ba49ef5015
commit 7c207ef5b9
44 files changed
+2795 -1147

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@@ -1,14 +1,14 @@
#pragma warning disable CS0105
using Code.Infrastructure.UI;
using Code.Infrastructure.Configs;
using Code.Calendar.Constants;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Input;
using Code.Calendar.Constants;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Configs;
using UnityEngine;
#pragma warning restore CS0105
@@ -22,23 +22,23 @@ using Code.Calendar.Constants;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
_multipleConfigReferences.Add(typeof(Code.Calendar.Constants.ConstantImageConfig), systemConfigsReferences.ConstantImage);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Calendar.Constants.ConstantImageConfig), systemConfigsReferences.ConstantImage);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
@@ -1,14 +1,14 @@
#pragma warning disable CS0105
using Code.Infrastructure.UI;
using Code.Infrastructure.Configs;
using Code.Calendar.Constants;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Input;
using Code.Calendar.Constants;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Configs;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -16,15 +16,15 @@ using Code.Calendar.Constants;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public AssetReference CanvasSettings;
public string LayerMasksConfig;
public string ConstantImage;
public string AudioInfo;
public AssetReference CanvasSettings;
public string UIPanelSettings;
public string AudioSourceSettings;
public AssetReference AudioSourcePrefab;
public string SceneInfo;
public string AudioSourceSettings;
public AssetReference InputService;
public string ConstantImage;
public AssetReference AudioSourcePrefab;
public string LayerMasksConfig;
}
}
@@ -2,6 +2,7 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using Code.Infrastructure.UI;
using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
@@ -13,6 +14,7 @@ public class UIPanelSettingsConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference Prefab;
public Code.Infrastructure.UI.UIPanelType UIPanelType;
public System.Boolean Multiple;
}
}