Структуры

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ThomasCharester committed 2026-02-26 13:19:15 +03:00
1 parent 06b08f1efe
commit 1b578067f3
82 files changed
+2692 -944

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@@ -3,12 +3,6 @@
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Infrastructure.App.States;
using Code.Infrastructure.App.States;
using Code.Example.Platformer;
using Code.Infrastructure.App.States;
#pragma warning restore CS0105
@@ -21,18 +15,9 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var statePlatformerState = new PlatformerState(StateMachineContext,eventBus);
States.Add(statePlatformerState.myState, statePlatformerState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);