Структуры
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@@ -3,12 +3,6 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.StateMachine;
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using Code.Infrastructure.App.States;
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using Code.Infrastructure.App.States;
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using Code.Example.Platformer;
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using Code.Infrastructure.App.States;
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#pragma warning restore CS0105
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@@ -21,18 +15,9 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
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public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
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{
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
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States.Add(stateBootstrapState.myState, stateBootstrapState);
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var statePlatformerState = new PlatformerState(StateMachineContext,eventBus);
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States.Add(statePlatformerState.myState, statePlatformerState);
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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}
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protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
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@@ -1,18 +1,13 @@
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#pragma warning disable CS0105
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using Code.Example.Race.Racer;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Example.Platformer.Entity;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Audio;
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using UnityEngine;
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#pragma warning restore CS0105
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@@ -26,32 +21,22 @@ using Code.Infrastructure.Input;
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{
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SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
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_multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Example.Platformer.Entity.PlatformerEnemySettingsConfig), systemConfigsReferences.PlatformerEnemySettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
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}
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}
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@@ -14,14 +14,6 @@ partial void SetupScenesInfo(){
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_scenesActions.Add(SceneId.MainMenu,() => _eventBus.RaiseEvent<IOnMainMenuSceneLoadedHandler>(h=> h.OnMainMenuSceneLoaded()));
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_scenesActions.Add(SceneId.Gameplay,() => _eventBus.RaiseEvent<IOnGameplaySceneLoadedHandler>(h=> h.OnGameplaySceneLoaded()));
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_scenesActions.Add(SceneId.SoundTest,() => _eventBus.RaiseEvent<IOnSoundTestSceneLoadedHandler>(h=> h.OnSoundTestSceneLoaded()));
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_scenesActions.Add(SceneId.Platformer,() => _eventBus.RaiseEvent<IOnPlatformerSceneLoadedHandler>(h=> h.OnPlatformerSceneLoaded()));
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}
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}
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@@ -1,18 +1,13 @@
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#pragma warning disable CS0105
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using Code.Example.Race.Racer;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Example.Platformer.Entity;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Audio;
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using UnityEngine.AddressableAssets;
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#pragma warning restore CS0105
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@@ -20,19 +15,14 @@ using Code.Infrastructure.Input;
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namespace Code.Infrastructure.Configs{
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public partial class SystemConfigsReferences
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{
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public string RacerSettings;
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public string LayerMasksConfig;
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public string CameraSettings;
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public AssetReference AudioSourcePrefab;
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public AssetReference GameCamera;
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public AssetReference CanvasSettings;
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public string UIPanelSettings;
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public string SceneInfo;
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public AssetReference CanvasSettings;
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public string AudioInfo;
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public string VolumeSettings;
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public string PlatformerEnemySettings;
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public string UIPanelSettings;
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public string AudioSourceSettings;
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public string SceneInfo;
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public AssetReference InputService;
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public string LayerMasksConfig;
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public AssetReference AudioSourcePrefab;
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}
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}
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