Структуры
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@@ -1,5 +1,4 @@
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.UI;
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using Reflex.Attributes;
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@@ -17,8 +16,6 @@ namespace Code.Infrastructure.App
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public class AppStateMachineContext
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{
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[Inject] public SceneLoader.SceneLoader SceneLoader { get; set; }
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[Inject] public CameraStateMachine Camera { get; set; }
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[Inject] public CameraFactory CameraFactory { get; set; }
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[Inject] public IUIService UIService { get; set; }
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[Inject] public IAudioFactory AudioFactory { get; set; }
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[Inject] public IAudioService AudioService { get; set; }
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@@ -1,16 +1,12 @@
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using Code.Debug;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Loadings;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Volume;
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using Reflex.Core;
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using Reflex.Enums;
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using Reflex.Injectors;
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using Unity.Cinemachine;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Resolution = Reflex.Enums.Resolution;
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@@ -20,14 +16,10 @@ namespace Code.Infrastructure.App
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public class PapaInstaller : MonoBehaviour, IInstaller,
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ISceneConfigsLoadedHandle,
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IInputServiceInitializedHandle,
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ICameraInitializedHandle,
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IUIInitializedHandle,
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IUIPanelLoaded,
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IVolumesInitializedHandle,
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IVolumeLoaded,
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IAudioSourcePoolInitializedHandle,
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IAudioConfigsLoadedHandle,
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ICinematicMachineHandle,
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ILayerMasksInitializedHandle
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{
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public void InstallBindings(ContainerBuilder containerBuilder)
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@@ -46,19 +38,11 @@ namespace Code.Infrastructure.App
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containerBuilder.RegisterType(typeof(AppStateMachine), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(AppStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraFactory), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraStateMachine), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(UIFactory), new[] { typeof(IUIFactory) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(UIService), new[] { typeof(IUIService) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(VolumeService), new[] { typeof(IVolumeService) }, Lifetime.Singleton,
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Resolution.Lazy);
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containerBuilder.RegisterType(typeof(VolumeFactory), new[] { typeof(IVolumeFactory) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(AudioFactory), new[] { typeof(IAudioFactory) }, Lifetime.Singleton,
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Resolution.Eager);
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@@ -74,26 +58,14 @@ namespace Code.Infrastructure.App
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// Logo
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// Scene configs
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// Input service
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// Camera
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// Volume Factory
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// Loading volume
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// Audio Factory
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// Audio Pool
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// Cinemachine Camera
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// Layer masks
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_initialLoading = new Loading(11, () => EssentialLoadEnded(_thatRightContainer));
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_initialLoading = new Loading(7, () => EssentialLoadEnded(_thatRightContainer));
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_ui2CamLoading = new Loading(2,
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() =>
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{
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_thatRightContainer.Resolve<IUIService>().SetCanvasCamera(_thatRightContainer
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.Resolve<CameraStateMachineContext>().cameraLoadedData.Camera);
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});
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}
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private Loading _initialLoading;
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private Loading _ui2CamLoading;
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private Container _thatRightContainer;
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private void Bootstrap(Container container)
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@@ -104,9 +76,6 @@ namespace Code.Infrastructure.App
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ConstructorInjector.Construct(typeof(LayerMasks), container);
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var cameraFactory = container.Resolve<CameraFactory>();
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cameraFactory.CreateCameraStateMachine(container.Resolve<CameraStateMachine>())
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.Forget();
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}
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private void EssentialLoadEnded(Container container)
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@@ -128,24 +97,9 @@ namespace Code.Infrastructure.App
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_initialLoading.DoProgress();
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}
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public void CameraInitialized(CameraStateMachineContext.CameraLoadedData data)
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{
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_thatRightContainer.Resolve<CameraStateMachineContext>().cameraLoadedData = data;
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_thatRightContainer.Resolve<CameraStateMachine>().SwitchState(CameraMode.None)
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.AllowStateTransition(CameraMode.ThirdPerson)
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.AllowStateTransition(CameraMode.Platformer);
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data.Camera.GetUniversalAdditionalCameraData().renderPostProcessing = true;
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_ui2CamLoading.DoProgress();
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_initialLoading.DoProgress();
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_thatRightContainer.Resolve<CameraFactory>().LoadCinemachineCamera(CameraMode.None).Forget();
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}
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public void UIInitialized()
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{
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_ui2CamLoading.DoProgress();
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_initialLoading.DoProgress();
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_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Logo);
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@@ -170,26 +124,6 @@ namespace Code.Infrastructure.App
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}
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}
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public void VolumesInitialized()
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{
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_initialLoading.DoProgress();
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_thatRightContainer.Resolve<IVolumeService>().TryLoadVolume(VolumeId.MenuRetro);
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}
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public void VolumeLoaded(VolumeId volumeId)
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{
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switch (volumeId)
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{
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case VolumeId.MenuRetro:
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_initialLoading.DoProgress();
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break;
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default:
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Application.Quit();
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break;
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}
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}
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public void AudioSourcePoolInitialized()
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{
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_initialLoading.DoProgress();
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@@ -200,11 +134,6 @@ namespace Code.Infrastructure.App
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_initialLoading.DoProgress();
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}
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public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
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{
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_initialLoading.DoProgress();
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}
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public void LayerMasksInitialized()
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{
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_initialLoading.DoProgress();
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@@ -1,5 +1,4 @@
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using System.Threading;
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using Code.Debug;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.UI;
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@@ -23,26 +22,24 @@ namespace Code.Infrastructure.App.States
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Context.UIService.TryRemovePanel(UIPanelType.Logo);
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Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
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Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
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// Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
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}
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protected override void OnExitState()
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{
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// Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
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Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
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_eventBus.Unsubscribe(this);
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}
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public void UILoaded(UIPanelType uiPanelType)
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{
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if (uiPanelType != UIPanelType.DebugSceneChooser) return;
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Context.UIService.OpenPanel(uiPanelType);
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// if (uiPanelType != UIPanelType.DebugSceneChooser) return;
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//
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// Context.UIService.OpenPanel(uiPanelType);
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}
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public void OnReadyToPlay(AudioNames groupName)
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{
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Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
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// Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
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}
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}
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}
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