Files
Infratest/Assets/Code/Infrastructure/Audio/AudioInfo.cs
T

21 lines
568 B
C#

using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio
{
[Config("Configs/Audio/AudioInfo", true)]
public class AudioInfo
{
[ToConfig] public AudioNames GroupName;
[ToConfig] public int id;
[ToConfig] public AssetReference fileReference;
}
[Config("Configs/Audio/AudioServiceSettings")]
public class AudioServiceSettings
{
[ToConfig] public AssetReference sourcePrefab;
[ToConfig] public AssetReference mixerPrefab;
}
}