Files
Infratest/Assets/Code/Example/Race/Racer/RacerFactory.cs
T

96 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using EventBus = Code.Infrastructure.EventBus.EventBus;
namespace Code.Example.Race.Racer
{
public interface IRacerFactory
{
RacerSettingsConfig GetConfig(RacerType racerType);
UniTaskVoid LoadRacer(RacerType racerType);
void ReleaseRacer(RacerType racerType);
}
public class RacerFactory : IDisposable, IRacerFactory
{
private Dictionary<RacerType, RacerSettingsConfig> _racerConfigs;
private Dictionary<RacerType, AsyncOperationHandle<GameObject>> _racerPrefabsHandle = new();
private string _racerConfigsLabel;
private AsyncOperationHandle<IList<RacerSettingsConfig>> _racerConfigsHandle;
private EventBus _eventBus;
public RacerFactory(IConfigLocator configLocator, EventBus eventBus)
{
_eventBus = eventBus;
_racerConfigsLabel = configLocator.TryGetManyConfigAssetReferences<RacerSettingsConfig>();
LoadConfigs().Forget();
}
private async UniTaskVoid LoadConfigs()
{
_racerConfigsHandle = Addressables.LoadAssetsAsync<RacerSettingsConfig>(_racerConfigsLabel);
await _racerConfigsHandle.ToUniTask();
_racerConfigs = _racerConfigsHandle.Result.ToDictionary(x => x.racerData.type);
_eventBus.RaiseEvent<IRacerFactoryInitializedHandle>(x => x.RacerFactoryInitialized());
}
public RacerSettingsConfig GetConfig(RacerType racerType) => _racerConfigs[racerType];
public async UniTaskVoid LoadRacer(RacerType racerType)
{
if (_racerPrefabsHandle.ContainsKey(racerType))
{
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, null));
return;
}
_racerPrefabsHandle.Add(racerType,
Addressables.LoadAssetAsync<GameObject>(_racerConfigs[racerType].prefabReference));
await _racerPrefabsHandle[racerType].ToUniTask();
var racer = _racerPrefabsHandle[racerType].Result.GetComponent<AI.Racer>();
racer.SetData(_racerConfigs[racerType].racerData);
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, racer));
}
public void ReleaseRacer(RacerType racerType)
{
_racerPrefabsHandle[racerType].Release();
_racerPrefabsHandle.Remove(racerType);
}
public void Dispose()
{
foreach (var prefab in _racerPrefabsHandle)
prefab.Value.Release();
_racerConfigsHandle.Release();
}
}
public interface IRacerFactoryInitializedHandle : IGlobalSubscriber
{
public void RacerFactoryInitialized();
}
public interface IRacerLoadedHandle : IGlobalSubscriber
{
public void RacerLoaded(RacerType type, AI.Racer racer);
public void RacerCreated(RacerType type, AI.Racer racer);
}
}