Files
Infratest/Assets/Code/Infrastructure/Camera/CameraFactory.cs
T

84 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace Code.Infrastructure.Camera
{
public class CameraFactory : IDisposable
{
private AsyncOperationHandle<GameCameraConfig> _configHandle;
private GameCameraConfig _config;
private AssetReference _gameCameraConfigReference;
private AsyncOperationHandle<IList<CameraSettingsConfig>> _settingsConfigsHandle;
private Dictionary<CameraMode, CameraSettingsConfig> _settingsConfigs;
private string _cameraConfigsLabel;
private EventBus.EventBus _eventBus;
private UnityEngine.Camera _camera;
private Dictionary<CameraMode, CinemachineCamera> _cinemachines = new();
public CameraFactory(IConfigLocator configLocator, EventBus.EventBus eventBus)
{
_gameCameraConfigReference = configLocator.TryGetConfigAssetReference<GameCameraConfig>();
_cameraConfigsLabel = configLocator.TryGetManyConfigAssetReferences<CameraSettingsConfig>();
_eventBus = eventBus;
}
public async UniTaskVoid CreateCameraStateMachine(CameraStateMachine stateMachine)
{
_settingsConfigsHandle = Addressables
.LoadAssetsAsync<CameraSettingsConfig>(_cameraConfigsLabel, null, Addressables.MergeMode.Union);
await _settingsConfigsHandle.ToUniTask();
_settingsConfigs = _settingsConfigsHandle.Result.ToDictionary(x => x.cameraMode);
_configHandle = Addressables.LoadAssetAsync<GameCameraConfig>(_gameCameraConfigReference);
await _configHandle.ToUniTask();
_config = _configHandle.Result;
var cameraObject = await Addressables.InstantiateAsync(_config.Camera).ToUniTask();
_camera = cameraObject.GetComponent<UnityEngine.Camera>();
cameraObject.GetComponent<CameraStateMachineRunner>().StateMachine = stateMachine;
Object.DontDestroyOnLoad(cameraObject);
_eventBus.RaiseEvent<ICameraInitializedHandle>(x => x.CameraInitialized(new(_camera, _settingsConfigs)));
}
public async UniTaskVoid LoadCinemachineCamera(CameraMode cameraMode)
{
var cinemachine = await Addressables.InstantiateAsync(_settingsConfigs[cameraMode].cinemachineCamera);
Object.DontDestroyOnLoad(cinemachine);
_cinemachines[cameraMode] = cinemachine.GetComponent<CinemachineCamera>();
_eventBus.RaiseEvent<ICinematicMachineHandle>(x=> x.CinemachineLoaded(_cinemachines[cameraMode]));
}
public CinemachineCamera GetCinematicCamera(CameraMode cameraMode) => _cinemachines[cameraMode];
public void ReleaseCinemachineCamera(CameraMode cameraMode)
{
Addressables.Release(_cinemachines[cameraMode].gameObject);
}
public void Dispose()
{
Addressables.Release(_configHandle);
Addressables.Release(_settingsConfigsHandle);
Addressables.ReleaseInstance(_camera.gameObject);
}
}
public interface ICinematicMachineHandle : IGlobalSubscriber
{
void CinemachineLoaded(CinemachineCamera cinemachineCamera);
}
}