Files
Infratest/Assets/Code/Example/Platformer/Entity/PlatformerPlayerFactory.cs
T

106 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using Reflex.Core;
using Reflex.Injectors;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
namespace Code.Example.Platformer.Entity
{
public interface IPlatformerPlayerFactory
{
UniTaskVoid LoadPlayer();
void ReleasePlayer();
UniTaskVoid SpawnPlayer(Vector3 position);
}
public class PlatformerPlayerFactory : IPlatformerPlayerFactory, IDisposable
{
private EventBus _eventBus;
private AssetReference _playerConfigReference;
private AsyncOperationHandle<PlatformerEntitySettingsConfig> _playerConfigHandle;
private AsyncOperationHandle<GameObject> _playerPrefabHandle;
private PlatformerEntitySettingsConfig _playerConfig;
public PlatformerPlayerFactory(IConfigLocator configLocator, EventBus eventBus)
{
_eventBus = eventBus;
_playerConfigReference = configLocator.TryGetConfigAssetReference<PlatformerPlayerSettingsConfig>();
LoadConfigs().Forget();
}
private async UniTaskVoid LoadConfigs()
{
_playerConfigHandle = Addressables.LoadAssetAsync<PlatformerEntitySettingsConfig>(_playerConfigReference);
await _playerConfigHandle.ToUniTask();
_playerConfig = _playerConfigHandle.Result;
_eventBus.RaiseEvent<IPlatformerPlayerFactoryInitializedHandle>(x => x.PlatformerPlayerFactoryInitialized());
}
public async UniTaskVoid LoadPlayer()
{
if (_playerPrefabHandle.IsValid())
{
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
return;
}
UnityEngine.Debug.LogWarning($"Player loaded");
_playerPrefabHandle = Addressables.LoadAssetAsync<GameObject>(_playerConfig.prefabReference);
await _playerPrefabHandle.ToUniTask();
var racer = _playerPrefabHandle.Result.GetComponent<Entity>();
racer.SetData(_playerConfig.EntityData);
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
}
public void ReleasePlayer()
{
_playerPrefabHandle.Release();
}
public async UniTaskVoid SpawnPlayer(Vector3 position)
{
var player = await Addressables.InstantiateAsync(_playerConfig.prefabReference, position, Quaternion.identity).ToUniTask();
GameObjectInjector.InjectObject(player, Container.RootContainer); // TODO САМОЕ НЕСТАБИЛЬНОЕ ДЕРЬМО ВО ВСЕЛЕННОЙ КОНТЕЙНЕР ДОЛЖЕН БЫТЬ КОНТЕКСТНЫМ
_eventBus.RaiseEvent<IPlatformerPlayerSpawnedHandle>(x => x.PlatformerPlayerSpawned(player.GetComponent<Entity>()));
}
public void Dispose()
{
UnityEngine.Debug.LogWarning($"Enemies released");
_playerPrefabHandle.Release();
_playerConfigHandle.Release();
}
}
public interface IPlatformerPlayerFactoryInitializedHandle : IGlobalSubscriber
{
public void PlatformerPlayerFactoryInitialized();
}
public interface IPlatformerPlayerLoadedHandle : IGlobalSubscriber
{
public void PlatformerPlayerLoaded();
}
public interface IPlatformerPlayerSpawnedHandle : IGlobalSubscriber
{
public void PlatformerPlayerSpawned(Entity entity);
}
}