Files
Infratest/Assets/UnityCodeGen.Generated/PlatformerEnemySettingsConfig.Generated.cs
T

19 lines
569 B
C#

#pragma warning disable CS0105
using Code.Example.Platformer.Entity;
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Example.Platformer.Entity{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "PlatformerEnemySettingsConfig", menuName = "Configs/Gameplay/Platformer/EnemySettings")]
public class PlatformerEnemySettingsConfig : ScriptableObject
{
public Code.Example.Platformer.Entity.PlatformerEnemyData racerData;
public UnityEngine.AddressableAssets.AssetReference prefabReference;
}
}