26 lines
680 B
C#
26 lines
680 B
C#
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using UnityEngine.AddressableAssets;
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using Code.Infrastructure.SceneLoader;
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#pragma warning disable CS0105
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using System;
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using Code.Infrastructure.SceneLoader;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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#pragma warning restore CS0105
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namespace Code.Example{
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[CreateAssetMenu(fileName = "DebugClassConfig", menuName = "Configs/DebugClassConfig")]
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public class DebugClassConfig : ScriptableObject
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{
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public UnityEngine.AddressableAssets.AssetReference SceneAsset;
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public Code.Infrastructure.SceneLoader.SceneId SceneId;
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public System.Int32 _a;
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public Code.Infrastructure.SceneLoader.SceneLoader _b;
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}
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}
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