Files
Infratest/Assets/FastScriptReload/Scripts/Runtime/AssemblyChangesLoaderResolver.cs
T
ThomasCharester 5f5ace1b52 Essentials + extra crap
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2026-01-12 18:43:51 +03:00

44 lines
1.6 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using ImmersiveVRTools.Runtime.Common.Utilities;
using UnityEngine;
#if UNITY_EDITOR || LiveScriptReload_Enabled
namespace FastScriptReload.Runtime
{
public class AssemblyChangesLoaderResolver
{
private static AssemblyChangesLoaderResolver _instance;
public static AssemblyChangesLoaderResolver Instance => _instance ?? (_instance = new AssemblyChangesLoaderResolver());
private IAssemblyChangesLoader _cachedNetworkLoader;
public IAssemblyChangesLoader Resolve()
{
#if LiveScriptReload_Enabled
//network loader is in add-on that's not referenced by this lib, use reflection to get instance
if (!(Component) _cachedNetworkLoader) //needs to cast for Unity based null comparison (for that to work with disabled domain reload)
{
_cachedNetworkLoader = (IAssemblyChangesLoader)ReflectionHelper.GetAllTypes()
.First(t => t.FullName == "LiveScriptReload.Runtime.NetworkedAssemblyChangesSender")
.GetProperty("Instance", BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy)
.GetValue(null);
}
if (_cachedNetworkLoader == null)
{
throw new Exception("Unable to resolve NetworkedAssemblyChangesSender, Live Script Reload will not work - please contact support");
}
return _cachedNetworkLoader;
#else
return AssemblyChangesLoader.Instance;
#endif
}
}
}
#endif