19 lines
507 B
C#
19 lines
507 B
C#
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#pragma warning disable CS0105
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using Code.Example.Race.Racer;
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Example.Race.Racer{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "RacerSettingsConfig", menuName = "Configs/Gameplay/RacerSettings")]
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public class RacerSettingsConfig : ScriptableObject
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{
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public Code.Example.Race.Racer.RacerData racerData;
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public UnityEngine.AddressableAssets.AssetReference prefabReference;
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}
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}
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