Files
Infratest/Assets/Code/Infrastructure/Audio/AudioService.cs
T

208 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using PrimeTween;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
namespace Code.Infrastructure.Audio
{
public interface IAudioService
{
AudioClip GetClip(AudioNames groupName, int id);
void PlayTest();
UniTaskVoid PlayOneShot(AudioNames groupName, int id, AudioGroupType audioGroupType, Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null);
UniTaskVoid PlayRepeatedly(AudioNames groupName, int id, AudioGroupType audioGroupType,
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null, CancellationTokenSource cancellationTokenSource = null);
bool CheckClip(AudioNames groupName, int id);
void CancelMusic(AudioNames groupName, int id);
void ReleaseCancellationSource(AudioNames groupName, int id);
void ApplyParameter(string effectName, float value, float time, Action callback = null);
void ChangeGroupVolume(AudioGroupType groupType, float value, float time, Action callback = null);
}
public partial class AudioService : IAudioClipsEventHandle, IAudioService
{
private EventBus.EventBus _eventBus;
private IAudioFactory _audioFactory;
private IAudioSourcePool _pool;
private Dictionary<AudioNames, Dictionary<int, AudioClip>> _audioClips = new();
private AudioMixer _mixer;
private Dictionary<AudioGroupType, AudioMixerGroup> _audioMixerGroups = new();
public AudioService(EventBus.EventBus eventBus, IAudioFactory audioFactory, IAudioSourcePool pool, IConfigLocator configLocator)
{
_eventBus = eventBus;
_audioFactory = audioFactory;
_pool = pool;
_eventBus.Subscribe(this);
for (int i = 0; i < typeof(AudioNames).GetEnumValues().Length; i++)
_audioClips.Add((AudioNames)i, new Dictionary<int, AudioClip>());
LoadMixerAsset(configLocator.TryGetConfigAssetReference<AudioMixerConfigConfig>()).Forget();
}
private partial void InitializeMixer();
private async UniTaskVoid LoadMixerAsset(AssetReference audioMixerConfig)
{
var audioMixer = await Addressables.LoadAssetAsync<AudioMixerConfigConfig>(audioMixerConfig);
_mixer = audioMixer.mixerAsset;
InitializeMixer();
_eventBus.RaiseEvent<IAudioServiceHandle>(x=> x.AudioServiceLoaded());
}
public void PlayTest()
{
_pool.GetSource(AudioSourceType.NoBlend).PlayOneShot(GetClip(AudioNames.UISounds, 0));
}
public async UniTaskVoid PlayOneShot(AudioNames groupName, int id, AudioGroupType audioGroupType, Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null)
{
if (!CheckClip(groupName, id)) return;
if (!audioSource) audioSource = _pool.GetSource(sourceType);
audioSource.transform.position = position;
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
audioSource.PlayOneShot(GetClip(groupName, id));
await UniTask.NextFrame();
await UniTask.WaitUntilValueChanged(audioSource, _ => !audioSource.isPlaying);
_pool.ReleaseSource(audioSource);
}
private Dictionary<AudioNameIdPair, CancellationTokenSource> _cancellationTokenSources = new();
public void CancelMusic(AudioNames groupName, int id)
{
var key = new AudioNameIdPair(groupName, id);
if (!_cancellationTokenSources.ContainsKey(key)) return;
_cancellationTokenSources[key].Cancel();
_cancellationTokenSources.Remove(key);
}
public void ReleaseCancellationSource(AudioNames groupName, int id)
{
// _cancellationTokenSources[new KeyValuePair<AudioNames, int>(groupName, id)] = null; никаких полумер
_cancellationTokenSources.Remove(new AudioNameIdPair(groupName, id));
}
public async UniTaskVoid PlayRepeatedly(AudioNames groupName, int id, AudioGroupType audioGroupType,
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null, CancellationTokenSource cancellationTokenSource = null)
{
if (!CheckClip(groupName, id)) return;
if(cancellationTokenSource == null)
{
cancellationTokenSource = new CancellationTokenSource();
_cancellationTokenSources[new AudioNameIdPair(groupName, id)] = cancellationTokenSource;
}
if (!audioSource) audioSource = _pool.GetSource(sourceType);
if(!audioSource.resource) audioSource.resource = GetClip(groupName, id);
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
audioSource.Play();
// await UniTask.WaitUntil(audioSource, _ => audioSource.isPlaying);
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(audioSource,
_ => !audioSource.isPlaying,
cancellationToken: cancellationTokenSource.Token).SuppressCancellationThrow();
if (isCanceled)
{
cancellationTokenSource.Dispose();
_pool.ReleaseSource(audioSource);
ReleaseCancellationSource(groupName,id);
return;
}
PlayRepeatedly(groupName, id, AudioGroupType.Music, sourceType, audioSource, cancellationTokenSource).Forget();
}
public AudioClip GetClip(AudioNames groupName, int id) => _audioClips[groupName][id];
public bool CheckClip(AudioNames groupName, int id) => _audioClips[groupName].ContainsKey(id);
public void AudioClipsLoaded(AudioNames groupname, Dictionary<int, AudioClip> clips)
{
_audioClips[groupname] = clips;
_eventBus.RaiseEvent<IReadyToPlayHandle>(x => x.OnReadyToPlay(groupname));
}
public void AudioClipsUnLoaded(AudioNames groupName)
{
_audioClips[groupName].Clear();
_audioClips[groupName] = null;
}
public void ApplyParameter(string effectName, float value, float time, Action callback = null)
{
_mixer.GetFloat(effectName, out float startValue);
Tween.Custom(startValue, value, time, newValue => {
_mixer.SetFloat(effectName, newValue);
}).OnComplete(callback);
}
public void ChangeGroupVolume(AudioGroupType groupType, float value, float time, Action callback = null)
{
ApplyParameter(_audioMixerGroups[groupType].name, Mathf.Log10(value == 0f ? 0.001f : value) * 20, time, callback);
}
private struct AudioNameIdPair : IEquatable<AudioNameIdPair>
{
public AudioNames AudioNames;
public int ID;
public AudioNameIdPair(AudioNames audioNames, int id)
{
AudioNames = audioNames;
ID = id;
}
public bool Equals(AudioNameIdPair other)
{
return AudioNames == other.AudioNames && ID == other.ID;
}
public override bool Equals(object obj)
{
return obj is AudioNameIdPair other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine((int)AudioNames, ID);
}
}
}
public interface IReadyToPlayHandle : IGlobalSubscriber
{
void OnReadyToPlay(AudioNames groupName);
}
public interface IAudioServiceHandle : IGlobalSubscriber
{
void AudioServiceLoaded();
}
}