Files
Infratest/Assets/Code/Example/Platformer/Entity/Enemies/Boar.cs
T
2026-02-27 14:16:48 +03:00

59 lines
1.7 KiB
C#

using Code.Infrastructure.Configs;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class Boar : Entity
{
[SerializeField] private Vector2 groundLeft;
[SerializeField] private Vector2 groundRight;
private bool _directionRight;
private float _acceleration = 3f;
protected override void Move()
{
if (_target)
{
_directionRight = (transform.position - _target.position).magnitude < float.Epsilon;
CheckupDirection();
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
rigidbody2D.linearVelocity *= _acceleration;
}
else
{
CheckupDirection();
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
}
}
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
private void CheckupDirection()
{
if (_directionRight)
{
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = false;
}
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = true;
}
private Transform _target;
public void GotTarget(Transform target)
{
_target = target;
}
public void LostTarget()
{
_target = null;
}
}
}