59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using Code.Infrastructure.Configs;
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using UnityEngine;
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namespace Code.Example.Platformer.Entity.Enemies
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{
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public class Boar : Entity
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{
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[SerializeField] private Vector2 groundLeft;
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[SerializeField] private Vector2 groundRight;
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private bool _directionRight;
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private float _acceleration = 3f;
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protected override void Move()
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{
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if (_target)
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{
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_directionRight = (transform.position - _target.position).magnitude < float.Epsilon;
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CheckupDirection();
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rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
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rigidbody2D.linearVelocity *= _acceleration;
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}
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else
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{
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CheckupDirection();
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rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
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}
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}
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protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
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private void CheckupDirection()
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{
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if (_directionRight)
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{
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if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
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LayerMasks.Masks[LayerMaskType.PlatformerGround]))
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_directionRight = false;
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}
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else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
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LayerMasks.Masks[LayerMaskType.PlatformerGround]))
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_directionRight = true;
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}
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private Transform _target;
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public void GotTarget(Transform target)
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{
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_target = target;
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}
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public void LostTarget()
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{
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_target = null;
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}
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}
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} |