Files
Infratest/Assets/Code/Infrastructure/Volume/VolumeSettings.cs
2026-01-23 20:39:55 +03:00

13 lines
359 B
C#

using Code.Infrastructure.Generators;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Volume
{
[Config("Configs/PostProcessing/VolumeSetting", true)]
public class VolumeSettings
{
[ToConfig] public AssetReference prefab;
[ToConfig] public VolumeId id;
[ToConfig] public bool doNotDestroyOnLoad;
}
}