Files
Infratest/Assets/Code/Infrastructure/SceneLoader/ScenesAssetReferences.cs
ThomasCharester 5f5ace1b52 Essentials + extra crap
Loadings
Startups
Movement
Camera
2026-01-12 18:43:51 +03:00

11 lines
329 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.SceneLoader
{
[CreateAssetMenu(fileName = "ScenesAssetReferences", menuName = "Configs/ScenesAssetReferences")]
public class ScenesAssetReferences : ScriptableObject
{
public AssetReference gameplaySceneReference;
}
}