using UnityEngine; using UnityEngine.AI; namespace Code.Example.Race.Racer.Car { public class CarWheelRotator : MonoBehaviour { [SerializeField] private NavMeshAgent agent; [SerializeField] private Transform[] wheels; [SerializeField] private bool rotateDebug; private void Update() { Vector3 wheelRotation; foreach (var wheel in wheels) { if (rotateDebug) { UnityEngine.Debug.DrawRay( wheel.position, Vector3.Project(agent.velocity, agent.gameObject.transform.right), Color.yellow, 900f); UnityEngine.Debug.Log(Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude); } wheelRotation = wheel.localRotation.eulerAngles; wheelRotation.y = Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude * 10f; wheel.localRotation = Quaternion.Euler(wheelRotation); } } } }