using UnityEngine; namespace Code.Example.Race.Racer.AI.ID.Behaviours { public class Seek : AgentBehaviour { public override Steering GetSteering(Transform target) { Steering steering = new Steering(); steering.linear = target.position - transform.position; UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f); // steering.linear *= agent.Data.maxAcceleration; steering.linear.Normalize(); UnityEngine.Debug.Log(steering.linear); return steering; } } }