using UnityEngine.AddressableAssets; using Code.Infrastructure.SceneLoader; #pragma warning disable CS0105 using UnityEngine; using UnityEngine.AddressableAssets; using System; using Code.Infrastructure.SceneLoader; using UnityEngine; using UnityEngine.AddressableAssets; #pragma warning restore CS0105 namespace Code.Example{ [CreateAssetMenu(fileName = "DebugClassConfig", menuName = "Configs/DebugClassConfig")] public class DebugClassConfig : ScriptableObject { public UnityEngine.AddressableAssets.AssetReference SceneAsset; public Code.Infrastructure.SceneLoader.SceneId SceneId; public System.Int32 _a; public Code.Infrastructure.SceneLoader.SceneLoader _b; } }