using UnityEngine; namespace Code.Example.Platformer.Entity.Enemies { public class BoarRadar : MonoBehaviour { [SerializeField] private Boar boar; private void OnTriggerEnter2D(Collider2D other) { boar.GotTarget(other.transform); } private void OnTriggerExit2D(Collider2D other) { boar.LostTarget(); } } }