using System; using UnityEngine; namespace Code.Example.Platformer.Entity.Enemies { public class BeeRadar : MonoBehaviour { [SerializeField] private Bee bee; private void OnTriggerEnter2D(Collider2D other) => bee.GotTarget(other.transform); private void OnTriggerExit2D(Collider2D other) => bee.LostTarget(); } }