#pragma warning disable CS0105 using Code.Infrastructure.Camera; using Code.Infrastructure.Camera; using Code.Infrastructure.UI; using Code.Infrastructure.SceneLoader; using Code.Infrastructure.UI; using Code.Infrastructure.Input; using UnityEngine; #pragma warning restore CS0105 namespace Code.Infrastructure.Configs { public partial class ConfigLocator { partial void LoadConfigs() { SystemConfigsReferences systemConfigsReferences = Resources.Load("SystemConfigsReferences"); _singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo); _singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings); _singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService); //_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences); } } }