using Code.Infrastructure.SceneLoader; using Reflex.Attributes; using UnityEngine; using UnityEngine.SceneManagement; namespace Code.Debug { public class SceneChooser : MonoBehaviour { [Inject] private SceneLoader _sceneLoader; public void ChooseScene(int id) { _sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Single).Forget(); } } }