using System.Collections.Generic; using UnityEngine; namespace Code.Example.Race.Racer.AI { public class PlayerRacer : Racer { public Transform CameraPosition; public override void SetData(RacerData data) { Data = data; } public override void Initialize(List waypoints) { } public override void NextWaypoint() { } public override void StartRacer() { } public override void StopRacer() { } } }