#pragma warning disable CS0105 using Code.Example.Platformer.Entity; using UnityEngine.AddressableAssets; using UnityEngine; using UnityEngine.AddressableAssets; namespace Code.Example.Platformer.Entity{ #pragma warning restore CS0105 [CreateAssetMenu(fileName = "PlatformerEnemySettingsConfig", menuName = "Configs/Gameplay/Platformer/EnemySettings")] public class PlatformerEnemySettingsConfig : ScriptableObject { public Code.Example.Platformer.Entity.PlatformerEnemyData racerData; public UnityEngine.AddressableAssets.AssetReference prefabReference; } }