using Code.Infrastructure.Generators; using UnityEngine.AddressableAssets; namespace Code.Infrastructure.UI { [Config("Configs/UI/UIPanelSettings", true)] public class UIPanelSettings { [ToConfig] public AssetReference Prefab; [ToConfig] public UIPanelType UIPanelType; [ToConfig] public bool Multiple; } [Config("Configs/UI/CanvasSettings")] public class CanvasSettings { [ToConfig] public AssetReference Prefab; } }