//
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Infrastructure.Camera.CameraStates;
using Code.Infrastructure.Camera.CameraStates;
#pragma warning restore CS0105
namespace Code.Infrastructure.Camera
{
public partial class CameraStateMachine : AbstractStateMachine
{
public CameraStateMachine(Code.Infrastructure.Camera.CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateNoneCameraState = new NoneCameraState(StateMachineContext,eventBus);
States.Add(stateNoneCameraState.myState, stateNoneCameraState);
var stateFirstPersonCameraState = new FirstPersonCameraState(StateMachineContext,eventBus);
States.Add(stateFirstPersonCameraState.myState, stateFirstPersonCameraState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.Camera.CameraMode nextState) => AllowedStates.HasFlag(nextState);
protected override void ResetAllowedTransitions() => AllowedStates = 0;
}
public static class CameraStateMachineExtensions
{
public static AbstractStateMachine AllowStateTransition(
this AbstractStateMachine stateMachine, Code.Infrastructure.Camera.CameraMode state)
{
if (stateMachine == null) return null;
stateMachine.AllowedStates |= state;
return stateMachine;
}
}
}