using UnityEngine; namespace FastScriptReload.Tests.Runtime.Integration.CodePatterns { public class AccessingNewFieldsAddedAtRuntimeSameNameAsStaticClassField : MonoBehaviour { //// public bool deltaTime = true; //when using newly added field that has same name as static class field name, it should not get rewritten public void CompileTest() { //// var value = Time.deltaTime; //this value should not get rewritten //// var value1 = deltaTime; } } }