using UnityEngine; namespace FastScriptReload.Tests.Runtime.Integration.CodePatterns { public class AccessingIdentifierNamedSameAsMethod : MonoBehaviour { private AccessingIdentifierNamedSameAsMethodTesting testing; private AccessingIdentifierNamedSameAsMethod instance; public void TestInstanceFieldTypeRewritten() { instance = new AccessingIdentifierNamedSameAsMethod(); //// TestDetourConfirmation.Confirm(this.GetType(), nameof(TestInstanceFieldTypeRewritten), typeof(AccessingIdentifierNamedSameAsMethod__Patched_).Name); } public void TestAccessingSameNamedVariableNotChanged() { testing = new AccessingIdentifierNamedSameAsMethodTesting(); //// TestDetourConfirmation.Confirm(this.GetType(), nameof(TestAccessingSameNamedVariableNotChanged), testing.AccessingIdentifierNamedSameAsMethod); } } public class AccessingIdentifierNamedSameAsMethodTesting { public bool AccessingIdentifierNamedSameAsMethod { get; set; } = true; } }