using DG.Tweening; using UnityEngine; using UnityEngine.UI; namespace Code.Infrastructure.UI.Panels { public class LogoPanel : UIPanel { [SerializeField] private Image image; [SerializeField] private Color shownColor; [SerializeField] private Color hiddenColor; public override void Open() { image.DOColor(shownColor, 1f); } public override void Close() { image.DOColor(hiddenColor, 1f); } } }