using System; using Code.Infrastructure.Camera; using Code.Infrastructure.Configs; using Code.Infrastructure.Input; using Code.Infrastructure.Loadings; using Code.Infrastructure.SceneLoader; using Code.Infrastructure.UI; using Code.Infrastructure.Volume; using Reflex.Core; using Reflex.Enums; using UnityEngine; using UnityEngine.Rendering.Universal; using Resolution = Reflex.Enums.Resolution; namespace Code.Infrastructure.App { public class PapaInstaller : MonoBehaviour, IInstaller, ISceneConfigsLoadedHandle, IInputServiceInitializedHandle, ICameraInitializedHandle, IUIInitializedHandle, IUIPanelLoaded, IVolumesInitializedHandle, IVolumeLoaded { public void InstallBindings(ContainerBuilder containerBuilder) { containerBuilder.RegisterType(typeof(EventBus.EventBus), Lifetime.Singleton, Resolution.Eager); containerBuilder.RegisterType(typeof(ConfigLocator), new[] { typeof(IConfigLocator) }, Lifetime.Singleton, Resolution.Eager); containerBuilder.RegisterType(typeof(SceneLoader.SceneLoader), Lifetime.Singleton, Resolution.Eager); containerBuilder.RegisterType(typeof(InputService), new[] { typeof(IInputService) }, Lifetime.Singleton, Resolution.Eager); containerBuilder.OnContainerBuilt += Bootstrap; containerBuilder.RegisterType(typeof(AppStateMachine), Lifetime.Singleton, Resolution.Lazy); containerBuilder.RegisterType(typeof(AppStateMachineContext), Lifetime.Singleton, Resolution.Lazy); containerBuilder.RegisterType(typeof(CameraFactory), Lifetime.Singleton, Resolution.Lazy); containerBuilder.RegisterType(typeof(CameraStateMachine), Lifetime.Singleton, Resolution.Lazy); containerBuilder.RegisterType(typeof(CameraStateMachineContext), Lifetime.Singleton, Resolution.Lazy); containerBuilder.RegisterType(typeof(UIFactory), new[] { typeof(IUIFactory) }, Lifetime.Singleton, Resolution.Eager); containerBuilder.RegisterType(typeof(UIService), new[] { typeof(IUIService) }, Lifetime.Singleton, Resolution.Eager); containerBuilder.RegisterType(typeof(VolumeService), new[] { typeof(IVolumeService) }, Lifetime.Singleton, Resolution.Lazy); containerBuilder.RegisterType(typeof(VolumeFactory), new[] { typeof(IVolumeFactory) }, Lifetime.Singleton, Resolution.Eager); // UIFactory // Logo // Scene configs // Input service // Camera // Volume Factory // Loading volume _initialLoading = new Loading(7, () => EssentialLoadEnded(_thatRightContainer)); _ui2CamLoading = new Loading(2, () => { _thatRightContainer.Resolve().SetCanvasCamera(_thatRightContainer .Resolve().cameraLoadedData.Camera); }); } private Loading _initialLoading; private Loading _ui2CamLoading; private Container _thatRightContainer; private void Bootstrap(Container container) { _thatRightContainer = container; container.Resolve().Subscribe(this); container.Resolve().CreateCameraStateMachine(container.Resolve()) .Forget(); } private void EssentialLoadEnded(Container container) { container.Resolve().Unsubscribe(this); container.Resolve().SwitchState(AppStates.Bootstrap) .AllowStateTransition(AppStates.Gameplay); } public void SceneConfigsLoaded() { _initialLoading.DoProgress(); } public void InputServiceInitialized() { _initialLoading.DoProgress(); } public void CameraInitialized(CameraStateMachineContext.CameraLoadedData data) { _thatRightContainer.Resolve().cameraLoadedData = data; _thatRightContainer.Resolve().SwitchState(CameraMode.None) .AllowStateTransition(CameraMode.FirstPerson); data.Camera.GetUniversalAdditionalCameraData().renderPostProcessing = true; _ui2CamLoading.DoProgress(); _initialLoading.DoProgress(); } public void UIInitialized() { _ui2CamLoading.DoProgress(); _initialLoading.DoProgress(); _thatRightContainer.Resolve().TryLoadPanel(UIPanelType.Logo); _thatRightContainer.Resolve().TryLoadPanel(UIPanelType.Loading); } public void UILoaded(UIPanelType uiPanelType) { switch (uiPanelType) { case UIPanelType.Logo: _thatRightContainer.Resolve().OpenPanel(UIPanelType.Logo); _initialLoading.DoProgress(); break; case UIPanelType.Loading: // _thatRightContainer.Resolve().OpenPanel(UIPanelType.Logo); break; default: Application.Quit(); break; } } public void VolumesInitialized() { _initialLoading.DoProgress(); _thatRightContainer.Resolve().TryLoadVolume(VolumeId.MenuRetro); } public void VolumeLoaded(VolumeId volumeId) { switch (volumeId) { case VolumeId.MenuRetro: _initialLoading.DoProgress(); break; default: Application.Quit(); break; } } } }