Начал ИД вроде
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using UnityEngine;
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namespace Code.Example.Race.Racer.AI.ID
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{
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public class Agent : MonoBehaviour
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{
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public float maxSpeed;
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public float maxAccel;
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public float orientation;
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public float rotation;
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public Vector3 velocity;
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protected Steering steering;
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private void Start()
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{
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velocity = Vector3.zero;
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steering = new Steering();
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}
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public void SetSteering(Steering steering)
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{
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this.steering = steering;
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}
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public virtual void Update ()
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{
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Vector3 displacement = velocity * Time.deltaTime;
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orientation += rotation * Time.deltaTime;
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// необходимо ограничить значение переменной orientation
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// диапазоном (0-360)
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if (orientation < 0.0f)
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orientation += 360.0f;
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else if (orientation > 360.0f)
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orientation -= 360.0f;
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transform.Translate(displacement, Space.World);
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transform.rotation = new Quaternion();
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transform.Rotate(Vector3.up, orientation);
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}
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public virtual void LateUpdate()
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{
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velocity += steering.linear * Time.deltaTime;
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rotation += steering.angular * Time.deltaTime;
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if (velocity.magnitude > maxSpeed)
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{
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velocity = velocity.normalized * maxSpeed; // Исправлено: корректное нормирование вектора
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}
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if (steering.angular == 0.0f)
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{
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rotation = 0.0f;
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}
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if (steering.linear.sqrMagnitude == 0.0f)
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{
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velocity = Vector3.zero;
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}
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// Удалена строка: steering = new Steering();
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// (создание нового объекта каждый кадр приведет к утечке памяти и сбросу данных)
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6d51ddde70f34264954a75923b43dcee
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timeCreated: 1770394764
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@@ -0,0 +1,11 @@
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using UnityEngine;
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namespace Code.Example.Race.Racer.AI.ID
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{
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public abstract class AgentBehaviour : MonoBehaviour
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{
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[SerializeField] protected AIRacerID agent;
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public abstract Steering GetSteering(Transform target);
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5af0fc1b61bd44d9a53fd01f93fe6029
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timeCreated: 1770394682
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 70ca406222fb4e8e848ccf43db320cc9
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timeCreated: 1770395746
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@@ -0,0 +1,17 @@
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using UnityEngine;
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namespace Code.Example.Race.Racer.AI.ID.Behaviours
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{
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public class Flee : AgentBehaviour
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{
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public override Steering GetSteering(Transform target)
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{
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Steering steering = new Steering();
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steering.linear = transform.position - target.position;
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steering.linear.Normalize();
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steering.linear *= agent.Data.maxAcceleration;
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return steering;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 437d2ae2cd65457a82abc34df278228d
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timeCreated: 1770395798
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@@ -0,0 +1,17 @@
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using UnityEngine;
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namespace Code.Example.Race.Racer.AI.ID.Behaviours
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{
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public class Seek : AgentBehaviour
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{
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public override Steering GetSteering(Transform target)
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{
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Steering steering = new Steering();
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steering.linear = target.position - transform.position;
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steering.linear.Normalize();
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steering.linear *= agent.Data.maxAcceleration;
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return steering;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: aa69eb79c9ec48b682606dac0c0d4f2d
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timeCreated: 1770395751
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@@ -0,0 +1,16 @@
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using UnityEngine;
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namespace Code.Example.Race.Racer.AI.ID
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{
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public struct Steering
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{
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public float angular;
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public Vector3 linear;
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public Steering(float angular, Vector3 linear)
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{
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this.angular = angular;
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this.linear = linear;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 0395b595869e49b5b177fe54db531823
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timeCreated: 1770394582
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