Начал ИД вроде

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ThomasCharester committed 2026-02-06 22:52:36 +03:00
1 parent cd56b1969c
commit f557c58c9d
35 files changed
+683 -1484

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@@ -0,0 +1,98 @@
using System.Collections.Generic;
using Code.Example.Race.Racer.AI.ID;
using UnityEngine;
namespace Code.Example.Race.Racer.AI
{
public class AIRacerID : Racer
{
public override void SetData(RacerData data)
{
Data = data;
_velocity = Vector3.zero;
_steering = new Steering();
}
public override void Initialize(List<Transform> waypoints)
{
Waypoints = waypoints;
}
public override void NextWaypoint()
{
if(CurrentWaypointIndex >= Waypoints.Count) CurrentWaypointIndex = 0;
CurrentWaypointIndex++;
}
public override void StartRacer()
{
_running = true;
}
public override void StopRacer()
{
_running = false;
}
[SerializeField] private AgentBehaviour agent;
private float _orientation;
private float _rotation;
private Vector3 _velocity;
private Steering _steering;
private bool _running;
private float NormalizeAngle(float angle)
{
switch (angle)
{
case > 360.0f:
{
while (angle > 360.0f) angle -= 360.0f;
break;
}
case < 0.0f:
{
while (angle < 0.0f) angle += 360.0f;
break;
}
}
return angle;
}
public virtual void Update()
{
if (!_running) return;
var displacement = _velocity * Time.deltaTime;
_orientation += _rotation * Time.deltaTime;
_orientation = NormalizeAngle(_orientation);
transform.Translate(displacement, Space.World);
transform.Rotate(Vector3.up, _orientation);
}
public virtual void LateUpdate()
{
if (!_running) return;
_steering = agent.GetSteering(Waypoints[CurrentWaypointIndex]);
_velocity += _steering.linear * Time.deltaTime;
_rotation += _steering.angular * Time.deltaTime;
if (_velocity.magnitude > Data.speed)
{
_velocity = _velocity.normalized * Data.speed;
}
if (_steering.angular == 0.0f)
{
_rotation = 0.0f;
}
if (_steering.linear.sqrMagnitude == 0.0f)
{
_velocity = Vector3.zero;
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fdcd01ab3c5147e4bfa3619d60fec5fc
timeCreated: 1770394482
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4f9bd0b568944e1f9b11f60f0fb79590
timeCreated: 1770394574
@@ -0,0 +1,58 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID
{
public class Agent : MonoBehaviour
{
public float maxSpeed;
public float maxAccel;
public float orientation;
public float rotation;
public Vector3 velocity;
protected Steering steering;
private void Start()
{
velocity = Vector3.zero;
steering = new Steering();
}
public void SetSteering(Steering steering)
{
this.steering = steering;
}
public virtual void Update ()
{
Vector3 displacement = velocity * Time.deltaTime;
orientation += rotation * Time.deltaTime;
// необходимо ограничить значение переменной orientation
// диапазоном (0-360)
if (orientation < 0.0f)
orientation += 360.0f;
else if (orientation > 360.0f)
orientation -= 360.0f;
transform.Translate(displacement, Space.World);
transform.rotation = new Quaternion();
transform.Rotate(Vector3.up, orientation);
}
public virtual void LateUpdate()
{
velocity += steering.linear * Time.deltaTime;
rotation += steering.angular * Time.deltaTime;
if (velocity.magnitude > maxSpeed)
{
velocity = velocity.normalized * maxSpeed; // Исправлено: корректное нормирование вектора
}
if (steering.angular == 0.0f)
{
rotation = 0.0f;
}
if (steering.linear.sqrMagnitude == 0.0f)
{
velocity = Vector3.zero;
}
// Удалена строка: steering = new Steering();
// (создание нового объекта каждый кадр приведет к утечке памяти и сбросу данных)
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6d51ddde70f34264954a75923b43dcee
timeCreated: 1770394764
@@ -0,0 +1,11 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID
{
public abstract class AgentBehaviour : MonoBehaviour
{
[SerializeField] protected AIRacerID agent;
public abstract Steering GetSteering(Transform target);
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5af0fc1b61bd44d9a53fd01f93fe6029
timeCreated: 1770394682
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 70ca406222fb4e8e848ccf43db320cc9
timeCreated: 1770395746
@@ -0,0 +1,17 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID.Behaviours
{
public class Flee : AgentBehaviour
{
public override Steering GetSteering(Transform target)
{
Steering steering = new Steering();
steering.linear = transform.position - target.position;
steering.linear.Normalize();
steering.linear *= agent.Data.maxAcceleration;
return steering;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 437d2ae2cd65457a82abc34df278228d
timeCreated: 1770395798
@@ -0,0 +1,17 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID.Behaviours
{
public class Seek : AgentBehaviour
{
public override Steering GetSteering(Transform target)
{
Steering steering = new Steering();
steering.linear = target.position - transform.position;
steering.linear.Normalize();
steering.linear *= agent.Data.maxAcceleration;
return steering;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: aa69eb79c9ec48b682606dac0c0d4f2d
timeCreated: 1770395751
@@ -0,0 +1,16 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID
{
public struct Steering
{
public float angular;
public Vector3 linear;
public Steering(float angular, Vector3 linear)
{
this.angular = angular;
this.linear = linear;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0395b595869e49b5b177fe54db531823
timeCreated: 1770394582
@@ -31,19 +31,10 @@ namespace Code.Example.Race.Racer.Player
public ControlMode control;
// public float maxAcceleration = 30.0f;
// public float brakeAcceleration = 50.0f;
//
// public float turnSensitivity = 1.0f;
// public float maxSteerAngle = 30.0f;
public Vector3 _centerOfMass;
public List<Wheel> wheels;
// float moveInput;
// float steerInput;
private Rigidbody carRb;
[SerializeField] private PlayerCarInput _playerCarInput;
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace Code.Example.Race.Racer.AI
namespace Code.Example.Race.Racer.Player
{
public class PlayerRacer : Racer
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace Code.Example.Race.Racer.AI
namespace Code.Example.Race.Racer
{
public abstract class Racer : MonoBehaviour
{
@@ -62,7 +62,7 @@ namespace Code.Example.Race.Racer
Addressables.LoadAssetAsync<GameObject>(_racerConfigs[racerType].prefabReference));
await _racerPrefabsHandle[racerType].ToUniTask();
var racer = _racerPrefabsHandle[racerType].Result.GetComponent<AI.Racer>();
var racer = _racerPrefabsHandle[racerType].Result.GetComponent<Racer>();
racer.SetData(_racerConfigs[racerType].racerData);
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, racer));
@@ -90,7 +90,7 @@ namespace Code.Example.Race.Racer
public interface IRacerLoadedHandle : IGlobalSubscriber
{
public void RacerLoaded(RacerType type, AI.Racer racer);
public void RacerCreated(RacerType type, AI.Racer racer);
public void RacerLoaded(RacerType type, Racer racer);
public void RacerCreated(RacerType type, Racer racer);
}
}