Начал ИД вроде

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ThomasCharester committed 2026-02-06 22:52:36 +03:00
1 parent cd56b1969c
commit f557c58c9d
35 files changed
+683 -1484

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@@ -54,7 +54,7 @@ namespace Code.Example.Race
private void RacersLoadCompleted() =>
_eventBus.RaiseEvent<IRaceGameInitializedHandle>(x => x.RaceGameReady());
public List<Racer.AI.Racer> PlacedRacers { get; } = new();
public List<Racer.Racer> PlacedRacers { get; } = new();
public void PlaceRacers()
{
@@ -62,7 +62,7 @@ namespace Code.Example.Race
{
PlacedRacers.Add(UnityEngine.Object.Instantiate(
_racerPrefabs[_randomizedTypes[i]],
_raceTrackData.trackData.RacerPoints[i].transform).GetComponent<Racer.AI.Racer>());
_raceTrackData.trackData.RacerPoints[i].transform).GetComponent<Racer.Racer>());
PlacedRacers[^1].SetData(_racerPrefabs[_randomizedTypes[i]].Data);
PlacedRacers[^1].Id = i;
_scores.SubscribeRacer(PlacedRacers[^1]);
@@ -74,10 +74,10 @@ namespace Code.Example.Race
}
}
private Dictionary<RacerType, Racer.AI.Racer> _racerPrefabs = new();
private Dictionary<RacerType, Racer.Racer> _racerPrefabs = new();
private Loading _raceGameLoading;
public void RacerLoaded(RacerType type, Racer.AI.Racer racer)
public void RacerLoaded(RacerType type, Racer.Racer racer)
{
if (racer)
_racerPrefabs.Add(type, racer);
@@ -86,7 +86,7 @@ namespace Code.Example.Race
}
// private Dictionary<RacerType, Racer.AI.Racer> _spawnedRacers = new();
public void RacerCreated(RacerType type, Racer.AI.Racer racer)
public void RacerCreated(RacerType type, Racer.Racer racer)
{
// _spawnedRacers.Add(type, racer);
// _raceGameLoading.DoProgress();