ИИ гонщиков, запуск, перезапуск игры и пр

This commit is contained in:
ThomasCharester committed 2026-02-09 16:22:37 +03:00
1 parent f557c58c9d
commit efcfaae647
48 files changed
+1486 -212

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@@ -56,8 +56,8 @@ namespace Code.Example.Race.Racer
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, null));
return;
}
}
UnityEngine.Debug.LogWarning($"Racer loaded {racerType}");
_racerPrefabsHandle.Add(racerType,
Addressables.LoadAssetAsync<GameObject>(_racerConfigs[racerType].prefabReference));
@@ -76,8 +76,10 @@ namespace Code.Example.Race.Racer
public void Dispose()
{
UnityEngine.Debug.LogWarning($"Racers released");
foreach (var prefab in _racerPrefabsHandle)
prefab.Value.Release();
_racerPrefabsHandle.Clear();
_racerConfigsHandle.Release();
}
@@ -90,7 +92,6 @@ namespace Code.Example.Race.Racer
public interface IRacerLoadedHandle : IGlobalSubscriber
{
public void RacerLoaded(RacerType type, Racer racer);
public void RacerCreated(RacerType type, Racer racer);
public void RacerLoaded(RacerType type, Racer racer);
}
}