ИИ гонщиков, запуск, перезапуск игры и пр
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Code.Example.Race.Racer
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{
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public abstract class CarControllerRB : MonoBehaviour
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{
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public enum ControlMode
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{
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Keyboard,
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Buttons
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};
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public enum Axel
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{
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Front,
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Rear
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}
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[Serializable]
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public struct Wheel
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{
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public GameObject wheelModel;
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public WheelCollider wheelCollider;
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public GameObject wheelEffectObj;
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public ParticleSystem smokeParticle;
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public Axel axel;
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}
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public ControlMode control;
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public Vector3 _centerOfMass;
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public List<Wheel> wheels;
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protected Rigidbody CarRb;
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protected Vector2 SteeringInput = Vector2.zero;
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public abstract void SetSteering(Vector2 steeringLinear);
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[SerializeField] protected Racer racer;
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// private CarLights carLights;
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private void Start()
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{
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CarRb = GetComponent<Rigidbody>();
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CarRb.centerOfMass = _centerOfMass;
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// carLights = GetComponent<CarLights>();
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}
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protected virtual void Update()
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{
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// GetInputs();
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AnimateWheels();
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// WheelEffects();
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}
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private void FixedUpdate()
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{
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Move();
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Steer();
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Brake();
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}
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// public void MoveInput(float input)
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// {
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// moveInput = input;
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// }
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//
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// public void SteerInput(float input)
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// {
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// steerInput = input;
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// }
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void GetInputs()
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{
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// if (control == ControlMode.Keyboard)
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// {
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// moveInput = Input.GetAxis("Vertical");
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// steerInput = Input.GetAxis("Horizontal");
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// }
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}
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private void Move()
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{
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foreach (var wheel in wheels)
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{
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wheel.wheelCollider.motorTorque = SteeringInput.y * 600 * racer.Data.maxAcceleration * Time.fixedDeltaTime;
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// wheel.wheelCollider.motorTorque = _playerCarInput.MovementInput.y * 600 * _playerRacer.Data.maxAcceleration * Time.fixedDeltaTime;
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}
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}
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private void Steer()
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{
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foreach (var wheel in wheels)
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{
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if (wheel.axel != Axel.Front) continue;
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var steerAngle = SteeringInput.x * racer.Data.turnSensitivity * racer.Data.maxSteerAngle;
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// var _steerAngle = _playerCarInput.MovementInput.x * _playerRacer.Data.turnSensitivity * _playerRacer.Data.maxSteerAngle;
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wheel.wheelCollider.steerAngle = steerAngle;
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// wheel.wheelCollider.steerAngle = Mathf.Lerp(wheel.wheelCollider.steerAngle, _steerAngle, 0.6f);
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}
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}
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protected virtual void Brake()
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{
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//|| _playerCarInput.MovementInput.y == 0
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// if (_playerCarInput.Brake )
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// {
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// foreach (var wheel in wheels)
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// {
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// wheel.wheelCollider.brakeTorque = 300 * _racer.Data.brakeAcceleration * Time.fixedDeltaTime;
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// }
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//
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// // carLights.isBackLightOn = true;
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// // carLights.OperateBackLights();
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// }
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// else
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// {
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// foreach (var wheel in wheels)
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// {
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// wheel.wheelCollider.brakeTorque = 0;
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// }
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//
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// // carLights.isBackLightOn = false;
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// // carLights.OperateBackLights();
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// }
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}
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private void AnimateWheels()
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{
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foreach (var wheel in wheels)
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{
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Quaternion rot;
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Vector3 pos;
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wheel.wheelCollider.GetWorldPose(out pos, out rot);
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wheel.wheelModel.transform.position = pos;
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wheel.wheelModel.transform.rotation = rot;
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}
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}
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private void WheelEffects()
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{
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foreach (var wheel in wheels)
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{
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//var dirtParticleMainSettings = wheel.smokeParticle.main;
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if (wheel.axel == Axel.Rear && wheel.wheelCollider.isGrounded &&
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CarRb.linearVelocity.magnitude >= 10.0f)
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{
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// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = true;
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// wheel.smokeParticle.Emit(1);
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}
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else
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{
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// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = false;
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}
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}
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}
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}
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}
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