ИИ гонщиков, запуск, перезапуск игры и пр
This commit is contained in:
1 parent
f557c58c9d
commit
efcfaae647
48 files changed
+1486
-212
No files matched your search
@@ -1,8 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using Code.Infrastructure.App;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Code.Debug
|
||||
{
|
||||
@@ -12,7 +14,7 @@ namespace Code.Debug
|
||||
[Inject] private AppStateMachine _stateMachine;
|
||||
public void ChooseScene(int id)
|
||||
{
|
||||
_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Single).Forget();
|
||||
_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Additive).Forget();
|
||||
}
|
||||
|
||||
public void ChooseState(int id)
|
||||
@@ -24,5 +26,12 @@ namespace Code.Debug
|
||||
{
|
||||
_stateMachine.SwitchState(AppStates.Gameplay).AllowStateTransition(AppStates.MainMenu);
|
||||
}
|
||||
|
||||
[SerializeField] private List<Button> buttons;
|
||||
|
||||
public void EnableButtons()
|
||||
{
|
||||
foreach (var button in buttons) button.interactable = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user