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#if UNITY_EDITOR
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using System.Linq;
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using Unity.VisualScripting;
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using UnityCodeGen;
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@@ -106,4 +107,5 @@ public class {cfg.Name}Config : ScriptableObject
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context.AddCode($"SystemConfigsReferences.Generated.cs", configOfConfigsCode);
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}
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}
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}
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}
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#endif
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@@ -1,8 +1,6 @@
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using System.Linq;
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using Unity.VisualScripting;
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#if UNITY_EDITOR
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using UnityCodeGen;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor;
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namespace Code.Infrastructure.Generators
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{
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@@ -145,4 +143,5 @@ partial void SetupScenesInfo(){{
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// context.AddCode($"SystemConfigsReferences.Generated.cs", configOfConfigsCode);
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}
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}
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}
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}
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#endif
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@@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Linq;
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using Unity.VisualScripting;
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using UnityCodeGen;
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@@ -128,4 +129,5 @@ namespace {st.Namespace}
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}
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}
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}
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}
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}
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#endif
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