UI service frame
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+42
-22
@@ -5,26 +5,26 @@
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||||||
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/GameCameraConfig.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/GameCameraConfig.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/InputServiceConfig.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/InputServiceConfig.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SceneInfoConfig.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SceneInfoConfig.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" afterDir="false" />
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</list>
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</list>
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||||||
<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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@@ -53,6 +53,7 @@
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</component>
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"keyToString": {
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"Attach to Unity Editor.Attach to Unity Editor.executor": "Debug",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"git-widget-placeholder": "NotLiminalPCG",
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"git-widget-placeholder": "NotLiminalPCG",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.eslint": "true",
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@@ -90,10 +91,10 @@
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</option>
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</option>
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<method v="2" />
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<method v="2" />
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</configuration>
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="13260">
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<option name="allowRunningInParallel" value="false" />
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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<option name="pid" value="13260" />
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<option name="projectPathOnTarget" />
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<option name="projectPathOnTarget" />
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<option name="selectedOptions">
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<option name="selectedOptions">
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<list />
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<list />
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@@ -110,7 +111,7 @@
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<option name="presentableId" value="Default" />
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<option name="presentableId" value="Default" />
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<updated>1768917644200</updated>
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<updated>1768917644200</updated>
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</task>
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</task>
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<servers />
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<servers />
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</component>
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</component>
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@@ -127,4 +128,23 @@
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<component name="VcsManagerConfiguration">
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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</component>
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</component>
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<breakpoints>
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<line-breakpoint enabled="true" type="DotNet Breakpoints">
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||||||
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<url>file://$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIFactory.cs</url>
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<line>61</line>
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<properties documentPath="A:\Projects\Infra\Assets\Code\Infrastructure\UI\UIFactory.cs" containingFunctionPresentation="Method 'LoadConfigs'">
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<option name="timeStamp" value="1" />
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</project>
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</project>
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: d790534e015d692428ac5a9ce7d2ceb6
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m_DefaultGroup: d790534e015d692428ac5a9ce7d2ceb6
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m_currentHash:
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m_currentHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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Hash: eca7c51e7f74c0fc63e5a8f984ad695f
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m_OptimizeCatalogSize: 0
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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m_CatalogRequestsTimeout: 0
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||||||
@@ -102,6 +102,7 @@ MonoBehaviour:
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|||||||
- default
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- default
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||||||
- SceneConfig
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- SceneConfig
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- CameraConfig
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- CameraConfig
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- UIPanelConfig
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m_SchemaTemplates: []
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m_SchemaTemplates: []
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m_GroupTemplateObjects:
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m_GroupTemplateObjects:
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- {fileID: 11400000, guid: af0b5782a0090884db056705d7776701, type: 2}
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- {fileID: 11400000, guid: af0b5782a0090884db056705d7776701, type: 2}
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@@ -15,6 +15,16 @@ MonoBehaviour:
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|||||||
m_GroupName: Default Local Group
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m_GroupName: Default Local Group
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||||||
m_GUID: d790534e015d692428ac5a9ce7d2ceb6
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m_GUID: d790534e015d692428ac5a9ce7d2ceb6
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||||||
m_SerializeEntries:
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m_SerializeEntries:
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||||||
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- m_GUID: 13852bf3f3ccace4e9deefd844eebb23
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m_Address: Assets/Resources_moved/UI/Panels/LoadingPanel.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 17c5e56eb6c99db40b6093c9d543bb4f
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||||||
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m_Address: Assets/Resources_moved/Configs/UI/CanvasSettingsConfig.asset
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 4a97987e3a94e0f43b1b57b6ddccac23
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- m_GUID: 4a97987e3a94e0f43b1b57b6ddccac23
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m_Address: Assets/Resources_moved/Configs/Camera/CameraSettingsConfig.asset
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m_Address: Assets/Resources_moved/Configs/Camera/CameraSettingsConfig.asset
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -27,6 +37,11 @@ MonoBehaviour:
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m_SerializedLabels:
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m_SerializedLabels:
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||||||
- SceneConfig
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- SceneConfig
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 4fcdb7f979b60194db1fb5c03b81bf8c
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m_Address: UI/Panels/LoadingPanel
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: a78f552da8f156b469b95652e4b0209d
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- m_GUID: a78f552da8f156b469b95652e4b0209d
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m_Address: DebugClassConfig
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m_Address: DebugClassConfig
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m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -47,16 +62,33 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: d2750e654bd192d41a48144c43b41302
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m_Address: Assets/Resources_moved/Configs/UI/Logo.asset
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m_ReadOnly: 0
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m_SerializedLabels:
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- UIPanelConfig
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: d54fabdcc748a594aa0551dcd235c7c2
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- m_GUID: d54fabdcc748a594aa0551dcd235c7c2
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m_Address: ScenesAssetReferences
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m_Address: ScenesAssetReferences
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: d87857258eeea2345a3b926b3c671002
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||||||
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m_Address: Assets/Resources_moved/Configs/UI/Loading.asset
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m_ReadOnly: 0
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m_SerializedLabels:
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- UIPanelConfig
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: df809fbbdc1f51f43b4d42a7896a0919
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- m_GUID: df809fbbdc1f51f43b4d42a7896a0919
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m_Address: Assets/Scenes/Gameplay.unity
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m_Address: Assets/Scenes/Gameplay.unity
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m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: e1fbe5b2798657342b569f723d16c9de
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||||||
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m_Address: UI/Canvas
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: eab71c0cf90c4b94294e497d3734cfe1
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- m_GUID: eab71c0cf90c4b94294e497d3734cfe1
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||||||
m_Address: Assets/Resources_moved/Configs/InputServiceConfig.asset
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m_Address: Assets/Resources_moved/Configs/InputServiceConfig.asset
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -2,7 +2,8 @@ using Code.Infrastructure.Camera;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Loadings;
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using Code.Infrastructure.Loadings;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Reflex.Core;
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using Reflex.Core;
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using Reflex.Enums;
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using Reflex.Enums;
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using UnityEngine;
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using UnityEngine;
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@@ -10,7 +11,12 @@ using Resolution = Reflex.Enums.Resolution;
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namespace Code.Infrastructure.App
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namespace Code.Infrastructure.App
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{
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{
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public class PapaInstaller : MonoBehaviour, IInstaller, ISceneConfigsLoadedHandle, IInputServiceInitializedHandle, ICameraInitializedHandle
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public class PapaInstaller : MonoBehaviour, IInstaller,
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ISceneConfigsLoadedHandle,
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IInputServiceInitializedHandle,
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ICameraInitializedHandle,
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IUIInitializedHandle,
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IUIPanelLoaded
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{
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{
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public void InstallBindings(ContainerBuilder containerBuilder)
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public void InstallBindings(ContainerBuilder containerBuilder)
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{
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{
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@@ -27,7 +33,16 @@ namespace Code.Infrastructure.App
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containerBuilder.RegisterType(typeof(CameraFactory), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraFactory), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraStateMachine), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraStateMachine), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(CameraStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
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containerBuilder.RegisterType(typeof(UIFactory), new []{typeof(IUIFactory)}, Lifetime.Singleton, Resolution.Eager);
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containerBuilder.RegisterType(typeof(UIService), new []{typeof(IUIService)}, Lifetime.Singleton, Resolution.Eager);
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// UIFactory
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// Logo
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// Scene configs
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// Input service
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// Camera
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_initialLoading = new Loading(5, () => EssentialLoadEnded(_thatRightContainer));
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}
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}
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private Loading _initialLoading;
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private Loading _initialLoading;
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@@ -40,13 +55,12 @@ namespace Code.Infrastructure.App
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container.Resolve<CameraFactory>().CreateCameraStateMachine(container.Resolve<CameraStateMachine>()).Forget();
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container.Resolve<CameraFactory>().CreateCameraStateMachine(container.Resolve<CameraStateMachine>()).Forget();
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_initialLoading = new Loading(3, () => EssentialLoadEnded(container));
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}
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}
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private void EssentialLoadEnded(Container container)
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private void EssentialLoadEnded(Container container)
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{
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{
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||||||
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap).AllowStateTransition(AppStates.Gameplay);
|
|
||||||
container.Resolve<EventBus.EventBus>().Unsubscribe(this);
|
container.Resolve<EventBus.EventBus>().Unsubscribe(this);
|
||||||
|
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap).AllowStateTransition(AppStates.Gameplay);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SceneConfigsLoaded()
|
public void SceneConfigsLoaded()
|
||||||
@@ -64,7 +78,33 @@ namespace Code.Infrastructure.App
|
|||||||
_thatRightContainer.Resolve<CameraStateMachineContext>().cameraLoadedData = data;
|
_thatRightContainer.Resolve<CameraStateMachineContext>().cameraLoadedData = data;
|
||||||
_thatRightContainer.Resolve<CameraStateMachine>().SwitchState(CameraMode.None)
|
_thatRightContainer.Resolve<CameraStateMachine>().SwitchState(CameraMode.None)
|
||||||
.AllowStateTransition(CameraMode.FirstPerson);
|
.AllowStateTransition(CameraMode.FirstPerson);
|
||||||
|
|
||||||
_initialLoading.DoProgress();
|
_initialLoading.DoProgress();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UIInitialized()
|
||||||
|
{
|
||||||
|
_initialLoading.DoProgress();
|
||||||
|
|
||||||
|
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Logo);
|
||||||
|
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Loading);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UILoaded(UIPanelType uiPanelType)
|
||||||
|
{
|
||||||
|
if (_initialLoading.Completed) return;
|
||||||
|
|
||||||
|
switch (uiPanelType)
|
||||||
|
{
|
||||||
|
case UIPanelType.Logo:
|
||||||
|
_thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
|
||||||
|
|
||||||
|
_initialLoading.DoProgress();
|
||||||
|
break;
|
||||||
|
case UIPanelType.Loading:
|
||||||
|
// _thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -31,7 +31,7 @@ namespace Code.Infrastructure.App.States
|
|||||||
|
|
||||||
public void OnGameplaySceneLoaded()
|
public void OnGameplaySceneLoaded()
|
||||||
{
|
{
|
||||||
Debug.Log("Spermageddon");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -25,7 +25,7 @@ namespace Code.Infrastructure.App.States
|
|||||||
|
|
||||||
public void OnGameplaySceneLoaded()
|
public void OnGameplaySceneLoaded()
|
||||||
{
|
{
|
||||||
Debug.Log("Spermageddon");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5,6 +5,7 @@ namespace Code.Infrastructure.Loadings
|
|||||||
public class Loading
|
public class Loading
|
||||||
{
|
{
|
||||||
private int _progress;
|
private int _progress;
|
||||||
|
public bool Completed { get; private set; }
|
||||||
private Action _completed;
|
private Action _completed;
|
||||||
private Action<Loading> _loadProgress;
|
private Action<Loading> _loadProgress;
|
||||||
|
|
||||||
@@ -23,7 +24,12 @@ namespace Code.Infrastructure.Loadings
|
|||||||
{
|
{
|
||||||
_progress--;
|
_progress--;
|
||||||
_loadProgress?.Invoke(this);
|
_loadProgress?.Invoke(this);
|
||||||
if(_progress <= 0) _completed();
|
|
||||||
|
if(_progress <= 0) // Зачем инвертировать, если так читается лучше, райдер соси
|
||||||
|
{
|
||||||
|
Completed = true;
|
||||||
|
_completed();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b66d89a2d3ef45eab0c8a5571e1517b0
|
||||||
|
timeCreated: 1768984741
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
namespace Code.Infrastructure.UI.Panels
|
||||||
|
{
|
||||||
|
public class LoadingPanel : UIPanel
|
||||||
|
{
|
||||||
|
public override void Open()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a950957bc3374bb8b1c3acfbb7ad2dd2
|
||||||
|
timeCreated: 1768984735
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Infrastructure.UI.Panels
|
||||||
|
{
|
||||||
|
public class LogoPanel : UIPanel
|
||||||
|
{
|
||||||
|
public override void Open()
|
||||||
|
{
|
||||||
|
Debug.Log("Logo panel opened");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4adfc2a9c5ae4354a32b651c09840b40
|
||||||
|
timeCreated: 1768984716
|
||||||
@@ -4,6 +4,7 @@ using System.Linq;
|
|||||||
using Code.Infrastructure.Configs;
|
using Code.Infrastructure.Configs;
|
||||||
using Code.Infrastructure.EventBus;
|
using Code.Infrastructure.EventBus;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
using UnityEngine.AddressableAssets;
|
using UnityEngine.AddressableAssets;
|
||||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
|
||||||
@@ -18,22 +19,27 @@ namespace Code.Infrastructure.UI
|
|||||||
public class UIFactory : IDisposable, IUIFactory
|
public class UIFactory : IDisposable, IUIFactory
|
||||||
{
|
{
|
||||||
private Dictionary<UIPanelType, UIPanelSettingsConfig> _configs;
|
private Dictionary<UIPanelType, UIPanelSettingsConfig> _configs;
|
||||||
|
private AssetReference _canvasConfigReference;
|
||||||
private string _configsLabel;
|
private string _configsLabel;
|
||||||
private EventBus.EventBus _eventBus;
|
private EventBus.EventBus _eventBus;
|
||||||
|
|
||||||
private AsyncOperationHandle<IList<UIPanelSettingsConfig>> _configsHandle;
|
private AsyncOperationHandle<IList<UIPanelSettingsConfig>> _configsHandle;
|
||||||
|
private AsyncOperationHandle<CanvasSettingsConfig> _canvasSettingsHandle;
|
||||||
|
private CanvasSettingsConfig _canvasConfig;
|
||||||
|
private GameObject _canvas;
|
||||||
|
|
||||||
public UIFactory(IConfigLocator configLocator, EventBus.EventBus eventBus)
|
public UIFactory(IConfigLocator configLocator, EventBus.EventBus eventBus)
|
||||||
{
|
{
|
||||||
_eventBus = eventBus;
|
_eventBus = eventBus;
|
||||||
_configsLabel = configLocator.TryGetManyConfigAssetReferences<UIPanelSettingsConfig>();
|
_configsLabel = configLocator.TryGetManyConfigAssetReferences<UIPanelSettingsConfig>();
|
||||||
|
_canvasConfigReference = configLocator.TryGetConfigAssetReference<CanvasSettingsConfig>();
|
||||||
|
|
||||||
LoadConfigs().Forget();
|
LoadConfigs().Forget();
|
||||||
}
|
}
|
||||||
|
|
||||||
public async UniTaskVoid LoadPanel(UIPanelType panelType)
|
public async UniTaskVoid LoadPanel(UIPanelType panelType)
|
||||||
{
|
{
|
||||||
var panel = (await Addressables.InstantiateAsync(_configs[panelType]).ToUniTask()).GetComponent<UIPanel>();
|
var panel = (await Addressables.InstantiateAsync(_configs[panelType].Prefab, _canvas.transform).ToUniTask()).GetComponent<UIPanel>();
|
||||||
|
|
||||||
_eventBus.RaiseEvent<IUIPanelLoadedHandle>(ui => ui.UIPanelLoaded(panel, panelType));
|
_eventBus.RaiseEvent<IUIPanelLoadedHandle>(ui => ui.UIPanelLoaded(panel, panelType));
|
||||||
}
|
}
|
||||||
@@ -46,16 +52,25 @@ namespace Code.Infrastructure.UI
|
|||||||
private async UniTaskVoid LoadConfigs()
|
private async UniTaskVoid LoadConfigs()
|
||||||
{
|
{
|
||||||
_configsHandle = Addressables.LoadAssetsAsync<UIPanelSettingsConfig>(_configsLabel);
|
_configsHandle = Addressables.LoadAssetsAsync<UIPanelSettingsConfig>(_configsLabel);
|
||||||
|
_canvasSettingsHandle = Addressables.LoadAssetAsync<CanvasSettingsConfig>(_canvasConfigReference);
|
||||||
|
|
||||||
await _configsHandle.ToUniTask();
|
await _configsHandle.ToUniTask();
|
||||||
|
await _canvasSettingsHandle.ToUniTask();
|
||||||
|
|
||||||
|
_canvasConfig = _canvasSettingsHandle.Result;
|
||||||
|
|
||||||
_configs = _configsHandle.Result.ToDictionary(c => c.UIPanelType);
|
_configs = _configsHandle.Result.ToDictionary(c => c.UIPanelType);
|
||||||
|
|
||||||
|
_canvas = await Addressables.InstantiateAsync(_canvasConfig.Prefab).ToUniTask();
|
||||||
|
UnityEngine.Object.DontDestroyOnLoad(_canvas);
|
||||||
|
|
||||||
_eventBus.RaiseEvent<IUIInitializedHandle>(ui => ui.UIInitialized());
|
_eventBus.RaiseEvent<IUIInitializedHandle>(ui => ui.UIInitialized());
|
||||||
}
|
}
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
Addressables.Release(_configsHandle);
|
Addressables.Release(_configsHandle);
|
||||||
|
Addressables.Release(_canvasSettingsHandle);
|
||||||
|
Addressables.ReleaseInstance(_canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,4 +9,10 @@ namespace Code.Infrastructure.UI
|
|||||||
[ToConfig] public AssetReference Prefab;
|
[ToConfig] public AssetReference Prefab;
|
||||||
[ToConfig] public UIPanelType UIPanelType;
|
[ToConfig] public UIPanelType UIPanelType;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Config("Configs/UI/CanvasSettings")]
|
||||||
|
public class CanvasSettings
|
||||||
|
{
|
||||||
|
[ToConfig] public AssetReference Prefab;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
using Reflex.Core;
|
using Reflex.Core;
|
||||||
using Reflex.Extensions;
|
using Reflex.Extensions;
|
||||||
using Reflex.Injectors;
|
using Reflex.Injectors;
|
||||||
@@ -49,11 +51,13 @@ namespace Code.Infrastructure.UI
|
|||||||
if(panel.InjectMeSenpai)
|
if(panel.InjectMeSenpai)
|
||||||
GameObjectInjector.InjectRecursive(panel.gameObject, Container.RootContainer);
|
GameObjectInjector.InjectRecursive(panel.gameObject, Container.RootContainer);
|
||||||
// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
|
// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
|
||||||
|
|
||||||
|
_eventBus.RaiseEvent<IUIPanelLoaded>(ui=> ui.UILoaded(panelType));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TryRemovePanel(UIPanelType panelType)
|
public void TryRemovePanel(UIPanelType panelType)
|
||||||
{
|
{
|
||||||
//
|
// TODO Close it
|
||||||
RemovePanel(panelType);
|
RemovePanel(panelType);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,4 +67,8 @@ namespace Code.Infrastructure.UI
|
|||||||
_loadedPanels.Remove(panelType);
|
_loadedPanels.Remove(panelType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public interface IUIPanelLoaded : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
void UILoaded(UIPanelType uiPanelType);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -18,17 +18,24 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
SceneInfo: SceneConfig
|
|
||||||
InputService:
|
|
||||||
m_AssetGUID: eab71c0cf90c4b94294e497d3734cfe1
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
CameraSettings: CameraConfig
|
|
||||||
GameCamera:
|
GameCamera:
|
||||||
m_AssetGUID: c42e39e2fb64cdd45b2ebc4b723d9d0c
|
m_AssetGUID: c42e39e2fb64cdd45b2ebc4b723d9d0c
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 1
|
m_EditorAssetChanged: 1
|
||||||
|
CameraSettings: CameraConfig
|
||||||
|
UIPanelSettings: UIPanelConfig
|
||||||
|
SceneInfo: SceneConfig
|
||||||
|
CanvasSettings:
|
||||||
|
m_AssetGUID: 17c5e56eb6c99db40b6093c9d543bb4f
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
InputService:
|
||||||
|
m_AssetGUID: eab71c0cf90c4b94294e497d3734cfe1
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4836e679346ff57429b9b79be17a9969
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 9.8 KiB |
@@ -1,879 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0064a3af74ea37140b8c4ebf5751dc7b
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 13
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
flipGreenChannel: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
ignoreMipmapLimit: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 0
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 0
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 2
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
swizzle: 50462976
|
|
||||||
cookieLightType: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 4
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 4
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
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@@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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guid: 4fcdb7f979b60194db1fb5c03b81bf8c
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
@@ -26,7 +26,7 @@ RenderSettings:
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m_AmbientIntensity: 1
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m_AmbientIntensity: 1
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m_AmbientMode: 0
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m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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m_SkyboxMaterial: {fileID: 0}
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m_HaloStrength: 0.5
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m_HaloStrength: 0.5
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m_FlareStrength: 1
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m_FlareStrength: 1
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m_FlareFadeSpeed: 3
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m_FlareFadeSpeed: 3
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@@ -176,8 +176,88 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5312032623c34414a54ea00e35a7eb8e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Reflex::Reflex.Core.ContainerScope
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m_EditorClassIdentifier: Reflex::Reflex.Core.ContainerScope
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 364140641}
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- component: {fileID: 364140640}
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- component: {fileID: 364140639}
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m_Layer: 0
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m_Name: EventSystem
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &364140639
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 364140638}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.InputSystem::UnityEngine.InputSystem.UI.InputSystemUIInputModule
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m_ActionsAsset: {fileID: -944628639613478452, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_SubmitAction: {fileID: 392368643174621059, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_TrackedDevicePositionAction: {fileID: 6564999863303420839, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_TrackedDeviceOrientationAction: {fileID: 7970375526676320489, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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--- !u!114 &364140640
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 364140638}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_Roots:
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m_Roots:
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- {fileID: 60958143}
|
- {fileID: 60958143}
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|
- {fileID: 364140641}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
#pragma warning disable CS0105
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
namespace Code.Infrastructure.UI{
|
||||||
|
#pragma warning restore CS0105
|
||||||
|
[CreateAssetMenu(fileName = "CanvasSettingsConfig", menuName = "Configs/UI/CanvasSettings")]
|
||||||
|
public class CanvasSettingsConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
public UnityEngine.AddressableAssets.AssetReference Prefab;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
guid: 865301742f93c7b4688d84f5bec5c27e
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
|
|
||||||
#pragma warning disable CS0105
|
#pragma warning disable CS0105
|
||||||
using Code.Infrastructure.Camera;
|
using Code.Infrastructure.Camera;
|
||||||
using Code.Infrastructure.UI;
|
|
||||||
using Code.Infrastructure.Camera;
|
using Code.Infrastructure.Camera;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
using Code.Infrastructure.SceneLoader;
|
using Code.Infrastructure.SceneLoader;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
using Code.Infrastructure.Input;
|
using Code.Infrastructure.Input;
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -18,14 +19,16 @@ using Code.Infrastructure.Input;
|
|||||||
{
|
{
|
||||||
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
|
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
|
||||||
|
|
||||||
|
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
|
||||||
|
|
||||||
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
|
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
|
||||||
|
|
||||||
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
|
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
|
||||||
|
|
||||||
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
|
|
||||||
|
|
||||||
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
|
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
|
||||||
|
|
||||||
|
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
|
||||||
|
|
||||||
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
|
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
|
||||||
|
|
||||||
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
|
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
|
|
||||||
#pragma warning disable CS0105
|
#pragma warning disable CS0105
|
||||||
using Code.Infrastructure.Camera;
|
using Code.Infrastructure.Camera;
|
||||||
using Code.Infrastructure.UI;
|
|
||||||
using Code.Infrastructure.Camera;
|
using Code.Infrastructure.Camera;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
using Code.Infrastructure.SceneLoader;
|
using Code.Infrastructure.SceneLoader;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
using Code.Infrastructure.Input;
|
using Code.Infrastructure.Input;
|
||||||
|
|
||||||
using UnityEngine.AddressableAssets;
|
using UnityEngine.AddressableAssets;
|
||||||
@@ -12,10 +13,11 @@ using Code.Infrastructure.Input;
|
|||||||
namespace Code.Infrastructure.Configs{
|
namespace Code.Infrastructure.Configs{
|
||||||
public partial class SystemConfigsReferences
|
public partial class SystemConfigsReferences
|
||||||
{
|
{
|
||||||
public string CameraSettings;
|
public AssetReference GameCamera;
|
||||||
|
public string CameraSettings;
|
||||||
public string UIPanelSettings;
|
public string UIPanelSettings;
|
||||||
public AssetReference GameCamera;
|
|
||||||
public string SceneInfo;
|
public string SceneInfo;
|
||||||
|
public AssetReference CanvasSettings;
|
||||||
public AssetReference InputService;
|
public AssetReference InputService;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in new issue
Block a user