UI service frame
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@@ -0,0 +1,16 @@
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#pragma warning disable CS0105
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.UI{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "CanvasSettingsConfig", menuName = "Configs/UI/CanvasSettings")]
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public class CanvasSettingsConfig : ScriptableObject
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{
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public UnityEngine.AddressableAssets.AssetReference Prefab;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 865301742f93c7b4688d84f5bec5c27e
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@@ -1,9 +1,10 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Input;
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using UnityEngine;
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@@ -18,14 +19,16 @@ using Code.Infrastructure.Input;
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{
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SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
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@@ -1,9 +1,10 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Input;
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using UnityEngine.AddressableAssets;
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@@ -12,10 +13,11 @@ using Code.Infrastructure.Input;
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namespace Code.Infrastructure.Configs{
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public partial class SystemConfigsReferences
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{
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public string CameraSettings;
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public AssetReference GameCamera;
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public string CameraSettings;
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public string UIPanelSettings;
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public AssetReference GameCamera;
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public string SceneInfo;
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public AssetReference CanvasSettings;
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public AssetReference InputService;
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}
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