UI upd
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@@ -1,12 +1,13 @@
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using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Code.Infrastructure.UI
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{
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public abstract class UIPanel : MonoBehaviour
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{
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[field: Category("UIPanel")] public bool InjectMeSenpai { get; protected set; }
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[SerializeField] protected bool injectMeSenpai;
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public bool InjectMeSenpai => injectMeSenpai;
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public abstract void Open();
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public abstract void Close();
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}
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