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ThomasCharester committed 2026-01-26 13:29:35 +03:00
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@@ -1,12 +1,13 @@
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Serialization;
namespace Code.Infrastructure.UI
{
public abstract class UIPanel : MonoBehaviour
{
[field: Category("UIPanel")] public bool InjectMeSenpai { get; protected set; }
[SerializeField] protected bool injectMeSenpai;
public bool InjectMeSenpai => injectMeSenpai;
public abstract void Open();
public abstract void Close();
}