UI upd
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@@ -0,0 +1,15 @@
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namespace Code.Infrastructure.UI.Panels
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{
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public class DamnEmptyPanel : UIPanel
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{
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public override void Open()
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{
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}
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public override void Close()
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{
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ce4e618236c441ca857ad458fa13e09d
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timeCreated: 1769347387
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@@ -1,12 +1,13 @@
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using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Code.Infrastructure.UI
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{
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public abstract class UIPanel : MonoBehaviour
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{
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[field: Category("UIPanel")] public bool InjectMeSenpai { get; protected set; }
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[SerializeField] protected bool injectMeSenpai;
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public bool InjectMeSenpai => injectMeSenpai;
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public abstract void Open();
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public abstract void Close();
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}
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@@ -4,6 +4,7 @@ namespace Code.Infrastructure.UI
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{
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Logo,
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Loading,
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DebugSceneChooser,
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DebugMenu
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}
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}
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