Развитие гоночек

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ThomasCharester committed 2026-02-06 10:30:50 +03:00
1 parent ec60c47652
commit b54083521f
532 files changed
+16091 -28231

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@@ -19,15 +19,15 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);