Развитие гоночек
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fileFormatVersion: 2
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guid: 0f74886b687d21842831d79d48f04eee
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+2
-4
@@ -1,18 +1,16 @@
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#pragma warning disable CS0105
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "AudioServiceSettingsConfig", menuName = "Configs/Audio/AudioServiceSettings")]
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public class AudioServiceSettingsConfig : ScriptableObject
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[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSourceSettings")]
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public class AudioSourcePrefabConfig : ScriptableObject
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{
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public UnityEngine.AddressableAssets.AssetReference sourcePrefab;
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public UnityEngine.AddressableAssets.AssetReference mixerPrefab;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ba4d0c0f70786a459b739ae33e66122a
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@@ -19,15 +19,15 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
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public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
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{
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
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States.Add(stateBootstrapState.myState, stateBootstrapState);
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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}
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protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
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+5
@@ -3,6 +3,8 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.StateMachine;
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using Code.Infrastructure.Camera.CameraStates;
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using Code.Infrastructure.Camera.CameraStates;
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#pragma warning restore CS0105
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@@ -18,6 +20,9 @@ public partial class CameraStateMachine : AbstractStateMachine<Code.Infrastructu
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var stateNoneCameraState = new NoneCameraState(StateMachineContext,eventBus);
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States.Add(stateNoneCameraState.myState, stateNoneCameraState);
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var stateThirdPersonState = new ThirdPersonState(StateMachineContext,eventBus);
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States.Add(stateThirdPersonState.myState, stateThirdPersonState);
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}
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protected override bool CheckTransitionAllowed(Code.Infrastructure.Camera.CameraMode nextState) => AllowedStates.HasFlag(nextState);
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+13
@@ -0,0 +1,13 @@
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// retard-generated
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using Code.Infrastructure.StateMachine;
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namespace Code.Infrastructure.Camera.CameraStates
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{
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public partial class ThirdPersonState
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{
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}
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}
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+2
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: cca43e7b0e8ac7282820b994acf3239b
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@@ -1,15 +1,16 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Example.Race.Racer;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.UI;
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using UnityEngine;
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#pragma warning restore CS0105
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@@ -23,26 +24,28 @@ using Code.Infrastructure.Audio;
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{
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SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioServiceSettingsConfig), systemConfigsReferences.AudioServiceSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
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}
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}
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@@ -0,0 +1,18 @@
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#pragma warning disable CS0105
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using Code.Example.Race.Racer;
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Example.Race.Racer{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "RacerSettingsConfig", menuName = "Configs/Gameplay/RacerSettings")]
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public class RacerSettingsConfig : ScriptableObject
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{
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public Code.Example.Race.Racer.RacerData racerData;
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public UnityEngine.AddressableAssets.AssetReference prefabReference;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0bc65efb4c6c6c2838e6dc00bdc37ea9
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@@ -25,16 +25,19 @@ partial void SetupScenesInfo(){
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public interface IOnMainMenuSceneLoadedHandler : IGlobalSubscriber
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{
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void OnMainMenuSceneLoaded();
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void OnMainMenuSceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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public interface IOnGameplaySceneLoadedHandler : IGlobalSubscriber
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{
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void OnGameplaySceneLoaded();
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void OnGameplaySceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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public interface IOnSoundTestSceneLoadedHandler : IGlobalSubscriber
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{
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void OnSoundTestSceneLoaded();
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void OnSoundTestSceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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}
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@@ -1,15 +1,16 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Example.Race.Racer;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.UI;
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using UnityEngine.AddressableAssets;
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#pragma warning restore CS0105
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@@ -17,16 +18,17 @@ using Code.Infrastructure.Audio;
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namespace Code.Infrastructure.Configs{
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public partial class SystemConfigsReferences
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{
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public string CameraSettings;
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public AssetReference InputService;
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public AssetReference AudioServiceSettings;
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public string VolumeSettings;
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public AssetReference GameCamera;
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public string CameraSettings;
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public string UIPanelSettings;
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public AssetReference CanvasSettings;
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public string AudioSourceSettings;
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public AssetReference GameCamera;
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public string SceneInfo;
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public AssetReference InputService;
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public string VolumeSettings;
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public string AudioSourceSettings;
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public string RacerSettings;
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public string AudioInfo;
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public AssetReference AudioSourcePrefab;
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public AssetReference CanvasSettings;
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}
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}
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