Развитие гоночек

This commit is contained in:
ThomasCharester committed 2026-02-06 10:30:50 +03:00
1 parent ec60c47652
commit b54083521f
532 files changed
+16091 -28231

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 0f74886b687d21842831d79d48f04eee
@@ -1,18 +1,16 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioServiceSettingsConfig", menuName = "Configs/Audio/AudioServiceSettings")]
public class AudioServiceSettingsConfig : ScriptableObject
[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSourceSettings")]
public class AudioSourcePrefabConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference sourcePrefab;
public UnityEngine.AddressableAssets.AssetReference mixerPrefab;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ba4d0c0f70786a459b739ae33e66122a
@@ -19,15 +19,15 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
@@ -3,6 +3,8 @@
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Infrastructure.Camera.CameraStates;
using Code.Infrastructure.Camera.CameraStates;
#pragma warning restore CS0105
@@ -18,6 +20,9 @@ public partial class CameraStateMachine : AbstractStateMachine<Code.Infrastructu
var stateNoneCameraState = new NoneCameraState(StateMachineContext,eventBus);
States.Add(stateNoneCameraState.myState, stateNoneCameraState);
var stateThirdPersonState = new ThirdPersonState(StateMachineContext,eventBus);
States.Add(stateThirdPersonState.myState, stateThirdPersonState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.Camera.CameraMode nextState) => AllowedStates.HasFlag(nextState);
@@ -0,0 +1,13 @@
// retard-generated
using Code.Infrastructure.StateMachine;
namespace Code.Infrastructure.Camera.CameraStates
{
public partial class ThirdPersonState
{
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cca43e7b0e8ac7282820b994acf3239b
@@ -1,15 +1,16 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Example.Race.Racer;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using UnityEngine;
#pragma warning restore CS0105
@@ -23,26 +24,28 @@ using Code.Infrastructure.Audio;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioServiceSettingsConfig), systemConfigsReferences.AudioServiceSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
}
@@ -0,0 +1,18 @@
#pragma warning disable CS0105
using Code.Example.Race.Racer;
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Example.Race.Racer{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "RacerSettingsConfig", menuName = "Configs/Gameplay/RacerSettings")]
public class RacerSettingsConfig : ScriptableObject
{
public Code.Example.Race.Racer.RacerData racerData;
public UnityEngine.AddressableAssets.AssetReference prefabReference;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0bc65efb4c6c6c2838e6dc00bdc37ea9
@@ -25,16 +25,19 @@ partial void SetupScenesInfo(){
public interface IOnMainMenuSceneLoadedHandler : IGlobalSubscriber
{
void OnMainMenuSceneLoaded();
void OnMainMenuSceneInitialized(Reflex.Core.Container container); // Until its fixed
}
public interface IOnGameplaySceneLoadedHandler : IGlobalSubscriber
{
void OnGameplaySceneLoaded();
void OnGameplaySceneInitialized(Reflex.Core.Container container); // Until its fixed
}
public interface IOnSoundTestSceneLoadedHandler : IGlobalSubscriber
{
void OnSoundTestSceneLoaded();
void OnSoundTestSceneInitialized(Reflex.Core.Container container); // Until its fixed
}
}
@@ -1,15 +1,16 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Example.Race.Racer;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -17,16 +18,17 @@ using Code.Infrastructure.Audio;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public string CameraSettings;
public AssetReference InputService;
public AssetReference AudioServiceSettings;
public string VolumeSettings;
public AssetReference GameCamera;
public string CameraSettings;
public string UIPanelSettings;
public AssetReference CanvasSettings;
public string AudioSourceSettings;
public AssetReference GameCamera;
public string SceneInfo;
public AssetReference InputService;
public string VolumeSettings;
public string AudioSourceSettings;
public string RacerSettings;
public string AudioInfo;
public AssetReference AudioSourcePrefab;
public AssetReference CanvasSettings;
}
}