Развитие гоночек

This commit is contained in:
ThomasCharester committed 2026-02-06 10:30:50 +03:00
1 parent ec60c47652
commit b54083521f
532 files changed
+16091 -28231

No files matched your search

@@ -10,9 +10,7 @@ namespace Code.Infrastructure.Camera
public enum CameraMode
{
None,
FirstPerson,
Static,
Cinematic
ThirdPerson
}
[Config("Configs/Camera/CameraConfig")]
@@ -0,0 +1,174 @@
using UnityEngine;
public class RacingCamera : MonoBehaviour
{
public enum CameraMode
{
Follow,
Orbit,
Hood,
Bumper
}
[Header("Target")]
public Transform carTarget;
public Rigidbody carRigidbody;
[Header("Camera Mode")]
public CameraMode currentMode = CameraMode.Follow;
public KeyCode switchKey = KeyCode.C;
[Header("Follow Mode Settings")]
public Vector3 followOffset = new Vector3(0, 3, -8);
public float followSmoothTime = 0.1f;
[Header("Orbit Mode Settings")]
public float orbitDistance = 10f;
public float orbitHeight = 3f;
public float orbitSpeed = 2f;
private float orbitAngle = 0f;
[Header("First Person Settings")]
public Transform hoodCameraPosition;
public Transform bumperCameraPosition;
[Header("Look Settings")]
public float lookAheadDistance = 5f;
public Vector3 lookAtOffset = new Vector3(0, 1.5f, 0);
private Vector3 velocity = Vector3.zero;
private Camera cam;
void Start()
{
cam = GetComponent<Camera>();
if (carRigidbody == null && carTarget != null)
carRigidbody = carTarget.GetComponent<Rigidbody>();
}
void Update()
{
// Переключение режимов камеры
if (Input.GetKeyDown(switchKey))
{
SwitchCameraMode();
}
}
void LateUpdate()
{
if (carTarget == null) return;
switch (currentMode)
{
case CameraMode.Follow:
UpdateFollowCamera();
break;
case CameraMode.Orbit:
UpdateOrbitCamera();
break;
case CameraMode.Hood:
UpdateFirstPersonCamera(hoodCameraPosition);
break;
case CameraMode.Bumper:
UpdateFirstPersonCamera(bumperCameraPosition);
break;
}
}
void SwitchCameraMode()
{
currentMode = (CameraMode)(((int)currentMode + 1) % 4);
Debug.Log("Camera mode: " + currentMode);
}
void UpdateFollowCamera()
{
// Рассчитываем позицию с учетом скорости
Vector3 targetPosition = CalculateFollowPosition();
// Плавное перемещение
transform.position = Vector3.SmoothDamp(
transform.position,
targetPosition,
ref velocity,
followSmoothTime
);
// Направление взгляда с опережением
Vector3 lookTarget = carTarget.position +
carTarget.forward * lookAheadDistance +
lookAtOffset;
transform.LookAt(lookTarget);
}
Vector3 CalculateFollowPosition()
{
Vector3 basePosition = carTarget.position +
carTarget.TransformDirection(followOffset);
// Динамическое смещение на основе скорости
if (carRigidbody != null)
{
float speedFactor = Mathf.Clamp01(carRigidbody.linearVelocity.magnitude / 50f);
Vector3 speedOffset = carTarget.forward * speedFactor * -3f;
basePosition += speedOffset;
}
return basePosition;
}
void UpdateOrbitCamera()
{
// Автоматическое вращение вокруг машины
orbitAngle += orbitSpeed * Time.deltaTime;
// Рассчитываем позицию по окружности
float x = Mathf.Sin(orbitAngle) * orbitDistance;
float z = Mathf.Cos(orbitAngle) * orbitDistance;
Vector3 orbitPosition = carTarget.position +
new Vector3(x, orbitHeight, z);
transform.position = orbitPosition;
transform.LookAt(carTarget.position + lookAtOffset);
}
void UpdateFirstPersonCamera(Transform cameraPosition)
{
if (cameraPosition == null)
{
// Резервная позиция
transform.position = carTarget.position +
carTarget.forward * 1f +
Vector3.up * 1.5f;
transform.rotation = carTarget.rotation;
return;
}
transform.position = cameraPosition.position;
transform.rotation = cameraPosition.rotation;
// Добавляем небольшую тряску на скорости
if (carRigidbody != null)
{
float shakeAmount = carRigidbody.linearVelocity.magnitude * 0.001f;
transform.position += Random.insideUnitSphere * shakeAmount;
}
}
// Визуализация в редакторе
void OnDrawGizmosSelected()
{
if (carTarget != null)
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(carTarget.position + lookAtOffset, 0.5f);
Gizmos.DrawLine(transform.position, carTarget.position + lookAtOffset);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1a6cd725a6ce4cc0b50b8a04be749bd1
timeCreated: 1770228499
@@ -18,7 +18,7 @@ namespace Code.Infrastructure.Camera.CameraStates
protected override void OnExitState()
{
}
protected override void HandlePosition(float deltaTime, object targetRotation)
{
throw new System.NotImplementedException();
@@ -0,0 +1,92 @@
using Code.Infrastructure.Generators;
using DG.Tweening;
using UnityEngine;
namespace Code.Infrastructure.Camera.CameraStates
{
[State(typeof(CameraMode),typeof(CameraStateMachineContext), true)]
public partial class ThirdPersonState : BaseCameraState
{
public ThirdPersonState(CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
{
}
public override CameraMode myState => CameraMode.ThirdPerson;
protected override void OnEnterState()
{
}
protected override void OnExitState()
{
}
protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput, out Quaternion q)
{
throw new System.NotImplementedException();
}
private Transform _carTarget;
private Rigidbody _carRigidbody;
public void SetFollowTarget(Transform carTarget, Rigidbody carRigidbody)
{
_carTarget = carTarget;
_carRigidbody = carRigidbody;
}
private Vector3 _lookAtOffset = new Vector3(0, 1.5f, 0);
protected override void HandlePosition(float deltaTime, object targetRotation)
{
Fuck();
}
private void Fuck()
{
// Автоматическое вращение вокруг машины
Vector3 targetPosition = CalculateFollowPosition();
// Плавное перемещение
Vector3 velocity = _carRigidbody ? _carRigidbody.linearVelocity : new Vector3();
// Context.cameraLoadedData.Camera.transform.DOMove(targetPosition,
// Context.cameraLoadedData.SettingsConfigs[CameraMode.ThirdPerson].followSharpness);
Context.cameraLoadedData.Camera.transform.position = Vector3.SmoothDamp(
Context.cameraLoadedData.Camera.transform.position,
targetPosition,
ref velocity,
Context.cameraLoadedData.SettingsConfigs[CameraMode.ThirdPerson].followSharpness
);
// Направление взгляда с опережением
Vector3 lookTarget = _carTarget.position +
_carTarget.forward * Context.cameraLoadedData.SettingsConfigs[CameraMode.ThirdPerson].defaultDistance +
_lookAtOffset;
Context.cameraLoadedData.Camera.transform.LookAt(lookTarget);
}
private Vector3 _followOffset = new Vector3(0, 3, -8);
private Vector3 CalculateFollowPosition()
{
Vector3 basePosition = _carTarget.position +
_carTarget.TransformDirection(_followOffset);
// Динамическое смещение на основе скорости
if (!_carRigidbody) return basePosition;
var speedFactor = Mathf.Clamp01(_carRigidbody.linearVelocity.magnitude / 50f);
var speedOffset = _carTarget.forward * (speedFactor * -3f);
basePosition += speedOffset;
return basePosition;
}
public override void Update()
{
}
public override void LateUpdate()
{
Fuck();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 817473133bf54c7aab1ea3e093561e8e
timeCreated: 1770227852