Развитие гоночек

This commit is contained in:
ThomasCharester committed 2026-02-06 10:30:50 +03:00
1 parent ec60c47652
commit b54083521f
532 files changed
+16091 -28231

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@@ -1,5 +1,6 @@
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.UI;
using Reflex.Attributes;
@@ -19,6 +20,7 @@ namespace Code.Infrastructure.App
[Inject] public IUIService UIService { get; set; }
[Inject] public IAudioFactory AudioFactory { get; set; }
[Inject] public IAudioService AudioService { get; set; }
[Inject] public IInputService InputService { get; set; }
}
[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
@@ -1,3 +1,4 @@
using Code.Debug;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Configs;
@@ -114,7 +115,7 @@ namespace Code.Infrastructure.App
{
_thatRightContainer.Resolve<CameraStateMachineContext>().cameraLoadedData = data;
_thatRightContainer.Resolve<CameraStateMachine>().SwitchState(CameraMode.None)
.AllowStateTransition(CameraMode.FirstPerson);
.AllowStateTransition(CameraMode.ThirdPerson);
data.Camera.GetUniversalAdditionalCameraData().renderPostProcessing = true;
@@ -128,6 +129,7 @@ namespace Code.Infrastructure.App
_initialLoading.DoProgress();
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Logo);
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Loading);
}
public void UILoaded(UIPanelType uiPanelType)
@@ -1,19 +1,34 @@
using Code.Debug;
using Code.Example.Race;
using Code.Example.Race.Racer;
using Code.Example.Race.Track;
using Code.Infrastructure.SceneLoader;
using Reflex.Core;
using Reflex.Enums;
using UnityEngine;
using Resolution = Reflex.Enums.Resolution;
namespace Code.Infrastructure.App.SceneInstallers
{
public class GameplaySceneInstaller : MonoBehaviour, IInstaller
{
[SerializeField] private RaceTrackData _raceTrackData;
public void InstallBindings(ContainerBuilder containerBuilder)
{
{
containerBuilder.RegisterType(typeof(RacerFactory), new[] { typeof(IRacerFactory) }, Lifetime.Scoped,
Resolution.Lazy);
containerBuilder.RegisterType(typeof(RaceScores), Lifetime.Scoped,
Resolution.Lazy);
containerBuilder.RegisterValue(_raceTrackData);
containerBuilder.OnContainerBuilt += PostInstall;
}
private void PostInstall(Container container)
{
{
container.Resolve<EventBus.EventBus>()
.RaiseEvent<IOnGameplaySceneLoadedHandler>(x => x.OnGameplaySceneInitialized(container));
}
}
}
@@ -1,8 +1,12 @@
using System.Threading;
using Code.Example.Race.Racer;
using Code.Example.Race.Track;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Generators;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Reflex.Core;
using UnityEngine.SceneManagement;
namespace Code.Infrastructure.App.States
{
@@ -29,7 +33,7 @@ namespace Code.Infrastructure.App.States
protected override void OnExitState()
{
Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
// Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
_eventBus.Unsubscribe(this);
}
@@ -40,10 +44,10 @@ namespace Code.Infrastructure.App.States
Context.UIService.OpenPanel(uiPanelType);
}
public void OnReadyToPlay(AudioNames groupName)
{
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0,new CancellationTokenSource());
}
}
}
@@ -1,31 +1,102 @@
using Code.Example.Race;
using Code.Example.Race.Racer;
using Code.Example.Race.Track;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Camera.CameraStates;
using Code.Infrastructure.Generators;
using Code.Infrastructure.SceneLoader;
using UnityEngine;
using Code.Infrastructure.Input;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Reflex.Core;
using Reflex.Injectors;
using UnityEngine.SceneManagement;
namespace Code.Infrastructure.App.States
{
[State(typeof(AppStates),typeof(AppStateMachineContext))]
[StateRaisingEvent]
public partial class GameplayState : IOnGameplaySceneLoadedHandler
[State(typeof(AppStates), typeof(AppStateMachineContext))]
[StateRaisingEvent]
public partial class GameplayState : IOnGameplaySceneLoadedHandler, IRaceGameInitializedHandle, IRacerFactoryInitializedHandle, IUIPanelLoaded
{
public GameplayState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
{
}
public override AppStates myState => AppStates.Gameplay;
private Loading _gameplayLoading;
protected override void OnEnterState()
{
EventBus.Subscribe(this);
Context.UIService.OpenPanel(UIPanelType.Loading);
// Scene
// RaceGame
// Factory
// PlayerCounter
_gameplayLoading = new Loading(4, GameplayLoadingCompleted);
Context.UIService.TryLoadPanel(UIPanelType.PlayerScoreCounter);
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
Context.InputService.EnableMap(ActionMappings.Gameplay);
}
private void GameplayLoadingCompleted()
{
_raceGame.PlaceRacers();
Context.Camera.SwitchState(CameraMode.ThirdPerson).AllowStateTransition(CameraMode.None);
((ThirdPersonState)Context.Camera.CurrentBaseState).SetFollowTarget(_raceGame.PlacedRacers[0].gameObject.transform, _raceGame.PlacedRacers[0].CarRigidbody);
Context.UIService.ClosePanel(UIPanelType.Loading);
_raceGame.StartRacers();
}
protected override void OnExitState()
{
Context.InputService.DisableMap(ActionMappings.Gameplay);
Context.UIService.TryRemovePanel(UIPanelType.PlayerScoreCounter);
EventBus.Unsubscribe(this);
}
public void OnGameplaySceneLoaded()
{
}
private RaceTrackData _raceTrackData;
private RaceGame _raceGame;
private Container UNTILTHEYFIXCONTAINERS;
public void OnGameplaySceneInitialized(Container container)
{
_raceTrackData = container.Resolve<RaceTrackData>();
Context.Camera.Camera.transform.position = _raceTrackData.CameraPosition.transform.position;
Context.Camera.Camera.transform.rotation = _raceTrackData.CameraPosition.transform.rotation;
UNTILTHEYFIXCONTAINERS = container;
_gameplayLoading.DoProgress();
container.Resolve<IRacerFactory>();
}
public void RaceGameReady()
{
_gameplayLoading.DoProgress();
}
public void RacerFactoryInitialized()
{
_raceGame = (RaceGame)ConstructorInjector.Construct(typeof(RaceGame), UNTILTHEYFIXCONTAINERS);
_gameplayLoading.DoProgress();
}
public void UILoaded(UIPanelType uiPanelType)
{
if (uiPanelType != UIPanelType.PlayerScoreCounter) return;
Context.UIService.OpenPanel(UIPanelType.PlayerScoreCounter);
_gameplayLoading.DoProgress();
}
}
}