Развитие гоночек

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ThomasCharester committed 2026-02-06 10:30:50 +03:00
1 parent ec60c47652
commit b54083521f
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using System;
using Code.Infrastructure.Generators;
using UnityEngine.AddressableAssets;
namespace Code.Example.Race.Racer
{
[Config("Configs/Gameplay/RacerSettings", true)]
public class RacerSettings
{
[ToConfig] public RacerData racerData;
[ToConfig] public AssetReference prefabReference;
}
[Serializable]
public struct RacerData
{
public string name;
public float speed;
public float angularSpeed;
public float maxAcceleration;
public float brakeAcceleration;
public float turnSensitivity;
public float maxSteerAngle;
public RacerType type;
}
}