Развитие гоночек
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using DG.Tweening;
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using UnityEngine;
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namespace Code.Example.Race.Racer.Car
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{
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public class CarWheelRotatorPlayer : MonoBehaviour
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{
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[SerializeField] private Transform[] wheels;
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[SerializeField] private bool rotateDebug;
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public void RotateWheels(float amount)
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{
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// UnityEngine.Debug.Log("Rotating Wheels: " + amount);
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foreach (var wheel in wheels)
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{
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var wheelRotation = wheel.localRotation.eulerAngles;
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wheelRotation.y = amount;
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wheel.DOLocalRotate(wheelRotation, 1f);
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// wheel.localRotation = Quaternion.Euler(wheelRotation);
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}
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}
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}
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}
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