Развитие гоночек

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ThomasCharester committed 2026-02-06 10:30:50 +03:00
1 parent ec60c47652
commit b54083521f
532 files changed
+16091 -28231

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using UnityEngine;
using UnityEngine.AI;
namespace Code.Example.Race.Racer.Car
{
public class CarWheelRotator : MonoBehaviour
{
[SerializeField] private NavMeshAgent agent;
[SerializeField] private Transform[] wheels;
[SerializeField] private bool rotateDebug;
private void Update()
{
Vector3 wheelRotation;
foreach (var wheel in wheels)
{
if (rotateDebug)
{
UnityEngine.Debug.DrawRay(
wheel.position,
Vector3.Project(agent.velocity, agent.gameObject.transform.right),
Color.yellow, 900f);
UnityEngine.Debug.Log(Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude);
}
wheelRotation = wheel.localRotation.eulerAngles;
wheelRotation.y = Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude * 10f;
wheel.localRotation = Quaternion.Euler(wheelRotation);
}
}
}
}